Keiji Inafune on why Devil May Cry 4 went multiplatform

Keiji Inafune - Image 1Demon-slaying Dante first appeared on the PlayStation 2 back in 2001, and Devil May Cry‘s tight relationship with Sony‘s console started. As we all know, that soon changed after Capcom‘s major announcement of developing Devil May Cry 4 for the PS3, Xbox 360 and PC. We’ve heard that it’s about the installed user base, but there’s more than meets the eye.

Capcom’s Head of R&D, Keiji Inafune, had a chat with website Spong to talk about everything DMC4. When asked about the decision to go multiplatform, he replied:

Until now it’s been hard for us to develop multi-platform games, but recently we have developed this development engine that allows us to develop a game in the engine and then put it on to PS3 and 360. Developing Dead Rising and Lost Planet helped flush out everything in the development tool system – which is now pretty much complete, aside from the usual upgrades – so we decided to use that engine, make it for the 360 and the PS3 with Devil May Cry 4.

So, now we can get the game out into the hands of more gamers – because 360 has such a huge installed base already, especially in the US, and as game makers we want as many people to have the chance to play our games as possible.

It looks like developing games for the 360 is very attractive. “It’s extremely easy to develop for [360], it just works really well,” Inafune told Spong. The PS3, while a powerhouse, is still an unsolved puzzle even for gaming giant Capcom. “We still havenÂ’t had enough time working with the [PS3] to really explore and exploit the machine to its fullest potential,” he added.

Buy: [Devil May Cry 4 (PS3)]
Buy: [Devil May Cry 4 (Xbox 360)]
Buy: [Devil May Cry 4 (PC)]

Keiji Inafune - Image 1Demon-slaying Dante first appeared on the PlayStation 2 back in 2001, and Devil May Cry‘s tight relationship with Sony‘s console started. As we all know, that soon changed after Capcom‘s major announcement of developing Devil May Cry 4 for the PS3, Xbox 360 and PC. We’ve heard that it’s about the installed user base, but there’s more than meets the eye.

Capcom’s Head of R&D, Keiji Inafune, had a chat with website Spong to talk about everything DMC4. When asked about the decision to go multiplatform, he replied:

Until now it’s been hard for us to develop multi-platform games, but recently we have developed this development engine that allows us to develop a game in the engine and then put it on to PS3 and 360. Developing Dead Rising and Lost Planet helped flush out everything in the development tool system – which is now pretty much complete, aside from the usual upgrades – so we decided to use that engine, make it for the 360 and the PS3 with Devil May Cry 4.

So, now we can get the game out into the hands of more gamers – because 360 has such a huge installed base already, especially in the US, and as game makers we want as many people to have the chance to play our games as possible.

It looks like developing games for the 360 is very attractive. “It’s extremely easy to develop for [360], it just works really well,” Inafune told Spong. The PS3, while a powerhouse, is still an unsolved puzzle even for gaming giant Capcom. “We still havenÂ’t had enough time working with the [PS3] to really explore and exploit the machine to its fullest potential,” he added.

Buy: [Devil May Cry 4 (PS3)]
Buy: [Devil May Cry 4 (Xbox 360)]
Buy: [Devil May Cry 4 (PC)]

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