Killzone 2: Blu-ray is necessity, not luxury

Killzone 2 from Guerilla Games for the PlayStation 3 - Image 1In a recent interview with GamePro.com, Killzone 2‘s producer Steven Ter Heide talked about how the game needed not only the strengths of the PS3 to stream and process large amounts of data but it also needed the Blu-ray to store all the data in the first place.

He mentioned how the trailer that they showed at E3 and at the Leipzig Games Convention “topped out around 2 GB.” It was mentioned before that the models used in those trailers contained the same amount of polygons as an entire level of the first Killzone. The large amount of data is simply a requirement to deliver on the game’s extremely detailed visuals.

Ter Heide explains:

It is not a luxury to have Blu-ray, but rather a necessity, as compression only gets you so far. […] Also having the CELL and SPUs means we can offload all of our physics processing to an SPU, or process AI using the SPU’s. All this processing power just means we can add more detail and create that Hollywood-type realism we’re after.

One other thing about Killzone 2 you might be interested in: you can jump this time around, but you won’t be able to fire at the same time.

Via GamePro.com

Killzone 2 from Guerilla Games for the PlayStation 3 - Image 1In a recent interview with GamePro.com, Killzone 2‘s producer Steven Ter Heide talked about how the game needed not only the strengths of the PS3 to stream and process large amounts of data but it also needed the Blu-ray to store all the data in the first place.

He mentioned how the trailer that they showed at E3 and at the Leipzig Games Convention “topped out around 2 GB.” It was mentioned before that the models used in those trailers contained the same amount of polygons as an entire level of the first Killzone. The large amount of data is simply a requirement to deliver on the game’s extremely detailed visuals.

Ter Heide explains:

It is not a luxury to have Blu-ray, but rather a necessity, as compression only gets you so far. […] Also having the CELL and SPUs means we can offload all of our physics processing to an SPU, or process AI using the SPU’s. All this processing power just means we can add more detail and create that Hollywood-type realism we’re after.

One other thing about Killzone 2 you might be interested in: you can jump this time around, but you won’t be able to fire at the same time.

Via GamePro.com

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