Loki designers on combat, enemies, and all the good stuff

Loki - Image 1

In a recent IGN interview with the people behind the upcoming Cyanide-developed RPG for PC, Loki, they were able to squeeze info regarding the abilities, combat, enemies, items, quests, and multiplayer (among many others) options in the game. The interviewees are Game Designer Yannick Fleurit, Lead Artist Thomas Veauclin and Sound Designer Vincent Percevault. Read on for the gist of the inside info they offer. And in the interest of saving time (and bandwidth), here’s how we’re gonna do this:

  • Players will be able to choose among four avatars: Norse warrior, Greek fighter, Egyptian sorcerer and Aztec shaman. Each has a different fighting style and method, depending on their specific strengths and abilities.
  • Character development: The ability system in Loki is based on the Faith of the hero, and the culture-specific gods that the hero worships.
  • Combat and weapons: Fleurit says that combat is THE core of Loki, and the combat system was designed such that attacks can be executed just by clicking on the targeted monster. There are 15 types of weapons, four of which are specific to each hero. There are three types of combat abilities: special attacks, spells, and talents.
  • Multiplayer modes: The Co-op mode lets you play with up to five of your friends while the second mode can be aptly called the Arena, wherein you’ll be able to fight duels in a ladder-type competition.
  • Visual technologies employed:
    • normal mapping
    • full dynamic shadows (hardware shadowmap)
    • Irradience Environment Light
    • Pixel BRDF (Bidirectional Reflectance Distribution Function)
    • tone mapping (HDR)
    • shader model 3.0

Want more? Click on the read link to check out the full interview coverage.

Loki - Image 1

In a recent IGN interview with the people behind the upcoming Cyanide-developed RPG for PC, Loki, they were able to squeeze info regarding the abilities, combat, enemies, items, quests, and multiplayer (among many others) options in the game. The interviewees are Game Designer Yannick Fleurit, Lead Artist Thomas Veauclin and Sound Designer Vincent Percevault. Read on for the gist of the inside info they offer. And in the interest of saving time (and bandwidth), here’s how we’re gonna do this:

  • Players will be able to choose among four avatars: Norse warrior, Greek fighter, Egyptian sorcerer and Aztec shaman. Each has a different fighting style and method, depending on their specific strengths and abilities.
  • Character development: The ability system in Loki is based on the Faith of the hero, and the culture-specific gods that the hero worships.
  • Combat and weapons: Fleurit says that combat is THE core of Loki, and the combat system was designed such that attacks can be executed just by clicking on the targeted monster. There are 15 types of weapons, four of which are specific to each hero. There are three types of combat abilities: special attacks, spells, and talents.
  • Multiplayer modes: The Co-op mode lets you play with up to five of your friends while the second mode can be aptly called the Arena, wherein you’ll be able to fight duels in a ladder-type competition.
  • Visual technologies employed:
    • normal mapping
    • full dynamic shadows (hardware shadowmap)
    • Irradience Environment Light
    • Pixel BRDF (Bidirectional Reflectance Distribution Function)
    • tone mapping (HDR)
    • shader model 3.0

Want more? Click on the read link to check out the full interview coverage.

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