MAG public beta updated, now you can kick those losers out

MAG - Image 1Early this morning, SCEA released an update for the MAG public beta bringing the version up to 1.30. This rather sizable updated saw about 8,000 updates and fixes – but the SCEA director of development, Seth Luisi, wasn’t crazy enough to post ’em all at the PlayStation Blog. He did, however, give us a quick list of highlights from the changelog.

MAG - Image 1

Early this morning, SCEA released an update for the MAG public beta bringing the version up to 1.30. This rather sizable updated saw about 8,000 updates and fixes – but the SCEA director of development, Seth Luisi, wasn’t crazy enough to post ’em all at the PlayStation Blog. He did, however, give us a quick list of highlights from the changelog.

And those highlights are:

  • Framerate improvements in all environments
  • Vote/ Kick implemented
  • Art and lighting updates to all levels
  • Art updates to weapons, vehicles and objects
  • Animation improvement and updates
  • Client patching improvements
  • Design tuning on all environments (attacker/defender, out of bounds, sightlines, routingÂ…)
  • Tuned all skills (skill point expense, skill trees, skill effects)
  • Tuning pass on experience rewarded for all actions (resuscitate, heal other, destroy turret, destroy motor poolÂ….)
  • Tuning pass on player & leadership experience progressions
  • Full audio tuning pass
  • Bunker, APC, and Spawn camera adjustments
  • Lowered initial spawn times for attackers and defenders for all gametypes
  • Update Major/Minor victory and loss percentages and conditions for all gametypes
  • Updated Domination gametype scoring values
  • Improved weapon feel and hit feedback

Gotta appreciate the voting and kicking implementations, especially if you’re quite picky with the ones you play with. Nothing like filtering the losers out, eh?



More on MAG:

Via PlayStation Blog

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