Marc Laidlaw on Half Life’s G-man, Gordon Freeman

Half Life 2

A lot of you guys are probably going “Mark who?” so for the benefit of those not in the know, Marc Laidlaw is THE plot man for your beloved Half-Life series. So yes, he’s responsible for the creation of G-man himself, Gordon Freeman.

So anyway, CVG was able to score an interview with Marc Laidlaw, Valve’s main plot man to talk about how the character of Gordon Freeman came about and whether characters from the original game were going to appear in Half-Life 2 as well. Join us as we bring you bits and pieces from the interview, okay?

How Gordon Freeman’s character came about: We’ll quote Marc on this one,

You have your scientists and their administrators – the tax guys, the government guys who are checking over the books and representing some other interest – and you’re not quite sure who they are. The original concept was born from that and we developed from there. ‘What does he do?’ ‘Well, he’s not actually a combat character.’ ‘So what happens when you shoot him?’ ‘Well, it turns out you actually can’t kill the guy.’ ‘So what does that mean about him’?

As to whether some original Half-Life characters will be cut out of the picture in the sequel, Marc said that naturally, they wanted a wider range of characters (like say, women scientists), but they didn’t have the texture read memory so they decided to scrap the whole women scientists thing. As for recurring characters, Laidlaw revealed that “there’s a scientist you hear a lot in the test chamber in the early part of Half-Life, and he’s never reappeared. And we’ve finally worked out a place for him where he’s been all this time!”

Intrigued, aren’t ya? There’s only one way to answer those plaguing questions of yours fellas, go grab a copy of the game! (If you haven’t yet that is) We’ll keep you posted for more.

Via CVG

Half Life 2

A lot of you guys are probably going “Mark who?” so for the benefit of those not in the know, Marc Laidlaw is THE plot man for your beloved Half-Life series. So yes, he’s responsible for the creation of G-man himself, Gordon Freeman.

So anyway, CVG was able to score an interview with Marc Laidlaw, Valve’s main plot man to talk about how the character of Gordon Freeman came about and whether characters from the original game were going to appear in Half-Life 2 as well. Join us as we bring you bits and pieces from the interview, okay?

How Gordon Freeman’s character came about: We’ll quote Marc on this one,

You have your scientists and their administrators – the tax guys, the government guys who are checking over the books and representing some other interest – and you’re not quite sure who they are. The original concept was born from that and we developed from there. ‘What does he do?’ ‘Well, he’s not actually a combat character.’ ‘So what happens when you shoot him?’ ‘Well, it turns out you actually can’t kill the guy.’ ‘So what does that mean about him’?

As to whether some original Half-Life characters will be cut out of the picture in the sequel, Marc said that naturally, they wanted a wider range of characters (like say, women scientists), but they didn’t have the texture read memory so they decided to scrap the whole women scientists thing. As for recurring characters, Laidlaw revealed that “there’s a scientist you hear a lot in the test chamber in the early part of Half-Life, and he’s never reappeared. And we’ve finally worked out a place for him where he’s been all this time!”

Intrigued, aren’t ya? There’s only one way to answer those plaguing questions of yours fellas, go grab a copy of the game! (If you haven’t yet that is) We’ll keep you posted for more.

Via CVG

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