Metal Gear Solid Portable Ops Q&A: Noriaki Okamura

Kojima Productions logoWhen they said “portable ops,” they really meant it. Kojima Production’s Noriaki Okamura (the producer behind the two Metal Gear Ac!d games) reveals to OPM that Metal Gear Solid Portable Ops was designed specifically with its Wi-Fi capability and an Easter egg hunt in mind, downloading ally characters from unique Wi-Fi hotspots all about town.

These characters are highly specialized, with unique abilities in either handguns, rifle-type weapons, or close-quarters combat (CQC). They – and especially Naked Snake – won’t be wearing any of Snake Eater‘s camouflage to hide from the enemy The player must instead use one of his recruited allies with the same type of uniform as the enemy to infiltrate the opposition.

The single-player campaign will feature this kind of team orientation. Snake can take up to four allies with him on the battlefield. The player can only control one of them at any given time, and they enter the battlefield from different entry points. Okamura even emphasizes the use of your team’s unique skills – such as sniping – to make it easier for Snake to complete the mission. Features like these remind us of the real-time tactics PC game Commandos, which also involved a team of specialized and unique commandos and the emphasis on stealth and infiltration to complete mission objectives.

Buy: [Metal Gear Portable Ops]

Kojima Productions logoWhen they said “portable ops,” they really meant it. Kojima Production’s Noriaki Okamura (the producer behind the two Metal Gear Ac!d games) reveals to OPM that Metal Gear Solid Portable Ops was designed specifically with its Wi-Fi capability and an Easter egg hunt in mind, downloading ally characters from unique Wi-Fi hotspots all about town.

These characters are highly specialized, with unique abilities in either handguns, rifle-type weapons, or close-quarters combat (CQC). They – and especially Naked Snake – won’t be wearing any of Snake Eater‘s camouflage to hide from the enemy The player must instead use one of his recruited allies with the same type of uniform as the enemy to infiltrate the opposition.

The single-player campaign will feature this kind of team orientation. Snake can take up to four allies with him on the battlefield. The player can only control one of them at any given time, and they enter the battlefield from different entry points. Okamura even emphasizes the use of your team’s unique skills – such as sniping – to make it easier for Snake to complete the mission. Features like these remind us of the real-time tactics PC game Commandos, which also involved a team of specialized and unique commandos and the emphasis on stealth and infiltration to complete mission objectives.

Buy: [Metal Gear Portable Ops]

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