Microsoft approached Tomb Raider: Underworld for exclusive DLC
Microsoft‘s getting really aggressive with their tactics. Looks like the exclusive downloadable content for Tomb Raider: Underworld wasn’t a case of favoritism towards the Xbox 360; Microsoft approached Crystal Dynamics to make them.
Underworld marks the third game Microsoft got to sink its claws into for exclusive content, after Grand Theft Auto IV, and Fallout 3. The whole thing feels a bit underhanded.
Microsoft‘s getting really aggressive with their tactics. Looks like the exclusive downloadable content for Tomb Raider: Underworld wasn’t a case of favoritism towards the Xbox 360; Microsoft approached Crystal Dynamics to make them.
This was explained by the creative director of the game, Eric Lindstorm. He explains that the DLC wasn’t really part of the main game, but was made only after Microsoft had approached them to make it:
We were approached by Microsoft, who asked us if we could make some downloadable content for them. It was a great opportunity, it was a great deal and we’re happy to do it.
The DLC that we’re making for Microsoft is especially made. It’s not part of the main game that we saved – we put all the game out there that we were going to put out there. Now we’re going to the trouble of adding on spaces where they logically make sense, telling parts of the story.
Underworld marks the third game Microsoft got to sink its claws into for exclusive content, after Grand Theft Auto IV, and Fallout 3. The strategy feels a bit underhanded. It’s one thing to make gamers want to buy a console for its platform-exclusive games, but for exclusive DLC for a multi-platform game? That’s cheap.
Via VideoGamer