It's a big headliner in the news, and it probably baited the Shigeru Miyamoto-ites and Spartan fans to quarrel over semantics and context. But seeing as how a legend spent most of his life tackling designs of the most critically-acclaimed games of Nintendo's time, it's out of respect we decided to cover his side of the story.In an interview conducted by entertainment media mogul Entertainment Weekly, Shigeru Miyamoto addressed a question about delivering Japanese-centric games to American gamers. The main issue involved that gamers bought more copies of Halo than of Metroid, so was Nintendo losing a grasp of Western tastes?
According to Shigeru Miyamoto, he could have made a Halo or a game like Halo - he certainly had the ability to - but he chose not to. "One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play," Miyamoto replied.
American game companies, for one, are less likely to take risks in introducing a game with a new concept than publishing a game that has had a strong franchise following behind it. It's one thing to earn profit to keep a company in the black, but franchise spamming doesn't seem to be in Miyamoto's to-do list. Miyamoto also left something for us to ponder about:
With rising budgets, I understand why game companies have a great deal of concern if they don't design games in this way. But you need to create what you want to create! In that sense, I would really like to see people develop games like I do. When I show a game to people I don't ask their opinion or give them a survey. I just watch their eyes and their face while they play. Do they smile? Do they look frustrated? So I guess I do test my games — but it isn't very scientific.
It's a big headliner in the news, and it probably baited the Shigeru Miyamoto-ites and Spartan fans to quarrel over semantics and context. But seeing as how a legend spent most of his life tackling designs of the most critically-acclaimed games of Nintendo's time, it's out of respect we decided to cover his side of the story.In an interview conducted by entertainment media mogul Entertainment Weekly, Shigeru Miyamoto addressed a question about delivering Japanese-centric games to American gamers. The main issue involved that gamers bought more copies of Halo than of Metroid, so was Nintendo losing a grasp of Western tastes?
According to Shigeru Miyamoto, he could have made a Halo or a game like Halo - he certainly had the ability to - but he chose not to. "One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play," Miyamoto replied.
American game companies, for one, are less likely to take risks in introducing a game with a new concept than publishing a game that has had a strong franchise following behind it. It's one thing to earn profit to keep a company in the black, but franchise spamming doesn't seem to be in Miyamoto's to-do list. Miyamoto also left something for us to ponder about:
With rising budgets, I understand why game companies have a great deal of concern if they don't design games in this way. But you need to create what you want to create! In that sense, I would really like to see people develop games like I do. When I show a game to people I don't ask their opinion or give them a survey. I just watch their eyes and their face while they play. Do they smile? Do they look frustrated? So I guess I do test my games — but it isn't very scientific.
