More Fantastic Four: Rise of the Silver Surfer videos

Skrull-clobbering gameplay and a ton of new info in this three-video assault of the latest title sporting heroes in tight spandex, Fantastic Four: Rise of the Silver Surfer. We’re here to give you the skinny on the sweet next-gen gameplay and what Chase Jones, Lead Designer of Visual Concepts, has to say about the intrepid quartet’s struggles with a certain Silver Surfer.

In the in-depth video interview, we learn of a major departure the title takes from its predecessors – specifically, four-player co-op. Jones explains that the reason for such a drastic change is that as a developing firm, they wanted to bring back the culture of friends coming over and playing with you for hours – also the reason why they opted not to tack on any online features like Xbox Live compatibility or Network Play. And besides, it’s the Fantastic Four. Four heroes, four players. Genius.

Another big feature in the game, besides the team-up maneuvers where characters can combine their powers to create more devastating attacks, is the fact that you’ll be able to see the upgrades you make for a certain character not only stat-wise, but graphic-wise.

For example, at the beginning of the game, the Human Torch’s fireballs come out as slow, weak projectiles that you’d have to spam in order for them to be effective. With enough upgrades, you see them transform from pitiful sparks to devastating comets of hellfire and brimstone that can easily take care of a mob with one hit. Sweet!

Fantastic Four: Rise of the Silver Surfer will be released on June 15 on the Xbox 360, PlayStation 2, PlayStation 3, Nintendo DS and Nintendo Wii – around the same date as the movie. In the meantime, though, enjoy the videos!

The other gameplay video and the developer interview after the jump!

Skrull-clobbering gameplay and a ton of new info in this three-video assault of the latest title sporting heroes in tight spandex, Fantastic Four: Rise of the Silver Surfer. We’re here to give you the skinny on the sweet next-gen gameplay and what Chase Jones, Lead Designer of Visual Concepts, has to say about the intrepid quartet’s struggles with a certain Silver Surfer.

In the in-depth video interview, we learn of a major departure the title takes from its predecessors – specifically, four-player co-op. Jones explains that the reason for such a drastic change is that as a developing firm, they wanted to bring back the culture of friends coming over and playing with you for hours – also the reason why they opted not to tack on any online features like Xbox Live compatibility or Network Play. And besides, it’s the Fantastic Four. Four heroes, four players. Genius.

Another big feature in the game, besides the team-up maneuvers where characters can combine their powers to create more devastating attacks, is the fact that you’ll be able to see the upgrades you make for a certain character not only stat-wise, but graphic-wise.

For example, at the beginning of the game, the Human Torch’s fireballs come out as slow, weak projectiles that you’d have to spam in order for them to be effective. With enough upgrades, you see them transform from pitiful sparks to devastating comets of hellfire and brimstone that can easily take care of a mob with one hit. Sweet!

Fantastic Four: Rise of the Silver Surfer will be released on June 15 on the Xbox 360, PlayStation 2, PlayStation 3, Nintendo DS and Nintendo Wii – around the same date as the movie. In the meantime, though, enjoy the videos!

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