More Hajime no Ippo screens and gameplay details

Hajime no Ippo - Image 1Hajime no Ippo - Image 2


Hajime no Ippo fans, we’ve got more screens coming your way, thanks to Famitsu. This time, however, we’ve got a few hints on how the game modes will turn out. But since we’re still missing our in-house translator and are using the weblator, we’re not really so sure in how to go about it (describing the game’s protagonist as “Itagaki fighting potatoes” should give you a hint of the translator’s accuracy).

A new gameplay method has been confirmed: players can now opt to use the “classic controller” instead of the Wiimote. Famitsu also describes the controls, like pressing A and B button to do right or left hooks, and can be combined with the D-pad to change the direction of the blows; basically it lets players control the boxer in as much the same way as previous Hajime no Ippo games.

Then there is the Story Mode, which will cover the events of the “Hajime no Ippo” manga up to Volume 78 (that’s quite a lot). You either play as the manga’s protagonist, Ippo Makunouchi, or newcomer Manabu Itagaki, who specializes in outboxing, and whose fighting style emphasizes speed. His special move makes opponents undergo slow motion, which lets him deliver more blows to the opponent.
The Story Mode has animation cutscenes interspersed in-between bouts. Our weblator says something like, “With cut-in demonstration, conversation and the like with the opponent is developed with full voice.” This may mean that the cutscenes will be given a full voice-over treatment, as well. Nice treat for Hajime no Ippo fans, indeed.

Famitsu also shows the Tutorial Mode, where Hajime’s coach Kamogawa trains you on how to deliver those punches using the Wiimote. The fact that he’s shown holding the Wii mote instead of wearing gloves just puts a cool touch into the tutorial, don’t you think?

Ippo’s rival, Ichiro Miyata, is also introduced, but he’s just there with Ryo Mashiba because of a scene from the manga and anime.

Well, stay tuned to QJ as we get more information on AQ Interactive‘s  boxing gem for the Nintendo Wii!

Many thanks to kcsega, who helped a lot in with translation!

Hajime no Ippo - Image 1Hajime no Ippo - Image 2Hajime no Ippo - Image 3

More screenshots after the jump!

Hajime no Ippo - Image 1 Hajime no Ippo - Image 2

Hajime no Ippo fans, we’ve got more screens coming your way, thanks to Famitsu. This time, however, we’ve got a few hints on how the game modes will turn out. But since we’re still missing our in-house translator and are using the weblator, we’re not really so sure in how to go about it (describing the game’s protagonist as “Itagaki fighting potatoes” should give you a hint of the translator’s accuracy).

A new gameplay method has been confirmed: players can now opt to use the “classic controller” instead of the Wiimote. Famitsu also describes the controls, like pressing A and B button to do right or left hooks, and can be combined with the D-pad to change the direction of the blows; basically it lets players control the boxer in as much the same way as previous Hajime no Ippo games.

Then there is the Story Mode, which will cover the events of the “Hajime no Ippo” manga up to Volume 78 (that’s quite a lot). You either play as the manga’s protagonist, Ippo Makunouchi, or newcomer Manabu Itagaki, who specializes in outboxing, and whose fighting style emphasizes speed. His special move makes opponents undergo slow motion, which lets him deliver more blows to the opponent.
The Story Mode has animation cutscenes interspersed in-between bouts. Our weblator says something like, “With cut-in demonstration, conversation and the like with the opponent is developed with full voice.” This may mean that the cutscenes will be given a full voice-over treatment, as well. Nice treat for Hajime no Ippo fans, indeed.

Famitsu also shows the Tutorial Mode, where Hajime’s coach Kamogawa trains you on how to deliver those punches using the Wiimote. The fact that he’s shown holding the Wii mote instead of wearing gloves just puts a cool touch into the tutorial, don’t you think?

Ippo’s rival, Ichiro Miyata, is also introduced, but he’s just there with Ryo Mashiba because of a scene from the manga and anime.

Well, stay tuned to QJ as we get more information on AQ Interactive‘s  boxing gem for the Nintendo Wii!

Many thanks to kcsega, who helped a lot in with translation!

Hajime no Ippo - Image 1 Hajime no Ippo - Image 2 Hajime no Ippo - Image 3 
Hajime no Ippo - Image 4 Hajime no Ippo - Image 5 Hajime no Ippo - Image 6 
Hajime no Ippo - Image 7 Hajime no Ippo - Image 8

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