More on Castlevania: The Dracula X Chronicles from Koji Igarashi

Castlevania: The Dracula X Chronicles - Image 1

The folks at Games Radar have an ultra-long “mega-interview” with Castlevania producer Koji Igarashi. aside from the usual and expected Castlevania: The Dracula X Chronicles for the PSP, Igarashi was also nice enough to tease a little bit about his future plans for next-generation additions to the Castlevania franchise.

When asked why he chose to revive and remake the Dracula X: Rondo of Blood, Koji said that because the Rondo of Blood story was never brought to the US, they wanted to take this chance to emphasize to the many Castlevania fans that there was another masterpiece aside from Symphony of the Night.

When asked if there will be any improvements to Rondo of Blood other than the graphical enhancements and a few storyline tweaks – he clarifies that since the original had multiple writers, some scenes made no sense so they fixed the story and a few levels – it’s almost a straight port. Also, when it comes to the included Symphony of the Night, the only changes it will get is better voice acting. Igarashi says:

There’s a particular part that I didn’t like. It was a cool part with Alucard. Richter was laughing, and Alucard turned around and said “Who are you?” but not in a very cool way. [Imitating the voice acting] “Who. Are. You?!” Obviously I don’t speak English, but even I felt really uncomfortable with that voice acting.

More insights from Koji Igarashi after the jump!

Castlevania: The Dracula X Chronicles - Image 1 

The folks at Games Radar have an ultra-long “mega-interview” with Castlevania producer Koji Igarashi. aside from the usual and expected Castlevania: The Dracula X Chronicles for the PSP, Igarashi was also nice enough to tease a little bit about his future plans for next-generation additions to the Castlevania franchise.

When asked why he chose to revive and remake the Dracula X: Rondo of Blood, Koji said that because the Rondo of Blood story was never brought to the US, they wanted to take this chance to emphasize to the many Castlevania fans that there was another masterpiece aside from Symphony of the Night.

When asked if there will be any improvements to Rondo of Blood other than the graphical enhancements and a few storyline tweaks – he clarifies that since the original had multiple writers, some scenes made no sense so they fixed the story and a few levels – it’s almost a straight port. Also, when it comes to the included Symphony of the Night, the only changes it will get is better voice acting. Igarashi says:

There’s a particular part that I didn’t like. It was a cool part with Alucard. Richter was laughing, and Alucard turned around and said “Who are you?” but not in a very cool way. [Imitating the voice acting] “Who. Are. You?!” Obviously I don’t speak English, but even I felt really uncomfortable with that voice acting.

As for the future of the franchise, Igarashi assures that Castlevania will stick to its action gameplay roots, despite them having to add in a few changes to keep things fresh. He explains:

we’ve definitely got to challenge new stuff for future Castlevania series. But then again we’re focusing on an action game. We can’t change into RPG or adventure. Fans might be mad if we make a drastic change… and our mission right now is to create the right action game. Good action.

As for the next-gen teasing, here’s what Igarashi had to say about it:

I don’t know if the next generation will be either taking the SOTN style or making a drastic change like SOTN did, or to follow up the PS2 style. I just don’t know what it will be like with the next generation because we haven’t narrowed down the platform. But now what’s in my mind, now that we’ve been following up two PS2 titles, I think I can anticipate a good quality action game for next gen.

Good to hear that whatever the innovations they make, Castlevania will stick to it’s action platforming roots. Imagine the uproar if they suddenly introduced turn-based creepiness into this franchise? Level based character improvement maybe but, slow stuff down? No way!

For the rest of the long interview feel free to head to it via our link below.

Via Games Radar

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