Morris talks about UT 2K7

LeviathanWe don’t know if its just us, but we feel like Unreal Tournament 2007 got a bit sidetracked in the scheme of things for the last couple of months. This could probably be attributed to the unspoken rivalry between titles Gears of War and Resistance: Fall of Man. One has to keep in mind though that the GoW has the same developer as that of Unreal.

Epic Games Lead Producer Jeff Morris implied that with a fan base as loyal as that of the UT series, it would be hard for the game to remain silent for a long period of time. After all, hardcore gamers are all about action, fast action. According to Morris,

Asymmetrical warfare between two different vehicle teams is something we think is really important for 2K7, and a good competitive feature against similar products out there. One of the things I love about 2K7 is that itÂ’s being built by the exact same team that did 2K4. All those lessons, they were the ones who discovered them, and now theyÂ’re the teachers for the new LDs on the project.

The lead designer then shifted the conversation towards the new vehicle additions to 2K7, especially air vehicle Necris Fury. It is actually the first of its kind in the Necris Team and was built with air superiority in mind. The lead designer, clearly proud of this “technological terror,” described the Fury by saying that:

There are tentacles in the front of the thing, so itÂ’s really wild vehicle to control. It looks like a jellyfish sort of pulling its way through the air. The more weÂ’ve messed with it, the more weÂ’ve thought, ‘ItÂ’s natural that this thing doesnÂ’t behave the way youÂ’d expect a normal jet fighter to behave,’ so we added a boost to it.

Of course, Jeff Morris believes in game balance and so he revealed that the Fury is quite frail. He also revealed that despite all these new introductions, the whole UT is not abandoning the guys on foot. “We donÂ’t want to overpower the game with vehicles, so a lot of the things weÂ’re working on with Warfare and the campaigns are elements that allow on-foot guys to deal with these vehicles more effectively.”

To know more about the game and its other features, refer to the Read link below.

LeviathanWe don’t know if its just us, but we feel like Unreal Tournament 2007 got a bit sidetracked in the scheme of things for the last couple of months. This could probably be attributed to the unspoken rivalry between titles Gears of War and Resistance: Fall of Man. One has to keep in mind though that the GoW has the same developer as that of Unreal.

Epic Games Lead Producer Jeff Morris implied that with a fan base as loyal as that of the UT series, it would be hard for the game to remain silent for a long period of time. After all, hardcore gamers are all about action, fast action. According to Morris,

Asymmetrical warfare between two different vehicle teams is something we think is really important for 2K7, and a good competitive feature against similar products out there. One of the things I love about 2K7 is that itÂ’s being built by the exact same team that did 2K4. All those lessons, they were the ones who discovered them, and now theyÂ’re the teachers for the new LDs on the project.

The lead designer then shifted the conversation towards the new vehicle additions to 2K7, especially air vehicle Necris Fury. It is actually the first of its kind in the Necris Team and was built with air superiority in mind. The lead designer, clearly proud of this “technological terror,” described the Fury by saying that:

There are tentacles in the front of the thing, so itÂ’s really wild vehicle to control. It looks like a jellyfish sort of pulling its way through the air. The more weÂ’ve messed with it, the more weÂ’ve thought, ‘ItÂ’s natural that this thing doesnÂ’t behave the way youÂ’d expect a normal jet fighter to behave,’ so we added a boost to it.

Of course, Jeff Morris believes in game balance and so he revealed that the Fury is quite frail. He also revealed that despite all these new introductions, the whole UT is not abandoning the guys on foot. “We donÂ’t want to overpower the game with vehicles, so a lot of the things weÂ’re working on with Warfare and the campaigns are elements that allow on-foot guys to deal with these vehicles more effectively.”

To know more about the game and its other features, refer to the Read link below.

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