Motion Sensor for Loco Roco?

LocoRocoI love Loco Roco as it is and I enjoy having the power to “save” those cute yellow goo-like creatures with just the push of the L and R buttons in the PlayStation Portable. Ethan a.k.a. GTALCPSP from our forums has given a proposal on how to make this game more exciting: playing the game in a motion sensor set-up.

He was actually suggesting that “it would be cool if Sony packaged a little USB plugin motion sensor for Loco Roco. since that is what the game is all about, it would make for a better control scheme than just pressing L & R.”

Since his post has gotten pretty good responses, he thought of taking his suggestion to the next level: He wrote Sony. His letter goes:

TO SONY:

About your upcoming title for the PSP, Loco Roco First off, I have downloaded the game demo that was released about a week ago, and want to tell you that it is one of the simplest, most fun games that I have ever played. I hope to get the game when it is released (if released in the US) but have one thing to point out that would make it a whole lot better. MOTION SENSING.

I think that motion sensing is the way to go with this title. I think it would be a whole lot better if it had tilt motion sensing. Think of it, instead of pressing the L & R buttons to go forward and back, you could actually control your player by tilting the PSP one way or another. I think that a simple usb attachable tilt motion sensor could be easily produced before the launch of this game, and be sold seperately or actually come packaged with the game. I don’t know if you have already considered this for the game or not, but I think that it would be a great accessory that would bring in a whole lot more sales and make this title even more fun to play. Please consider this idea, and, if possible, incorporate it with your upcoming title, Loco Roco.

Sony’s response? A little more forthcoming than one might think. Aside from the general corporate roundabout, they had this to say:

“SCEA may have developed, or may in the future develop, materials similar or identical to those presented to SCEA by you … In addition, we are sorry to tell you that you will not be compensated if a product that is similar or identical to your suggestion is produced. We hope you understand our position on this matter and we apologize for the inconvenience.”

Hmm…I wonder if Sony’s going to heed a Loco Roco fan’s suggestion? If they do, don’t you just think it will be sweet to see those cute thingies rolling away from the evil Moja Troops with just a simple tilt of the PSP to the left or right? Let us and Ethan know your thoughts on including motion sensor for Loco Roco in our forums.

Discussion Thread: [USB motion sensor for Loco Roco]

LocoRocoI love Loco Roco as it is and I enjoy having the power to “save” those cute yellow goo-like creatures with just the push of the L and R buttons in the PlayStation Portable. Ethan a.k.a. GTALCPSP from our forums has given a proposal on how to make this game more exciting: playing the game in a motion sensor set-up.

He was actually suggesting that “it would be cool if Sony packaged a little USB plugin motion sensor for Loco Roco. since that is what the game is all about, it would make for a better control scheme than just pressing L & R.”

Since his post has gotten pretty good responses, he thought of taking his suggestion to the next level: He wrote Sony. His letter goes:

TO SONY:

About your upcoming title for the PSP, Loco Roco First off, I have downloaded the game demo that was released about a week ago, and want to tell you that it is one of the simplest, most fun games that I have ever played. I hope to get the game when it is released (if released in the US) but have one thing to point out that would make it a whole lot better. MOTION SENSING.

I think that motion sensing is the way to go with this title. I think it would be a whole lot better if it had tilt motion sensing. Think of it, instead of pressing the L & R buttons to go forward and back, you could actually control your player by tilting the PSP one way or another. I think that a simple usb attachable tilt motion sensor could be easily produced before the launch of this game, and be sold seperately or actually come packaged with the game. I don’t know if you have already considered this for the game or not, but I think that it would be a great accessory that would bring in a whole lot more sales and make this title even more fun to play. Please consider this idea, and, if possible, incorporate it with your upcoming title, Loco Roco.

Sony’s response? A little more forthcoming than one might think. Aside from the general corporate roundabout, they had this to say:

“SCEA may have developed, or may in the future develop, materials similar or identical to those presented to SCEA by you … In addition, we are sorry to tell you that you will not be compensated if a product that is similar or identical to your suggestion is produced. We hope you understand our position on this matter and we apologize for the inconvenience.”

Hmm…I wonder if Sony’s going to heed a Loco Roco fan’s suggestion? If they do, don’t you just think it will be sweet to see those cute thingies rolling away from the evil Moja Troops with just a simple tilt of the PSP to the left or right? Let us and Ethan know your thoughts on including motion sensor for Loco Roco in our forums.

Discussion Thread: [USB motion sensor for Loco Roco]

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