NaturalMotion’s morpheme 1.3 adds Unreal Engine 3 support, more

morpheme screen - Image 1NaturalMotion Ltd. has announced that it has shipped morpheme 1.3, a middleware solution for popular consoles such as the PlayStation 3, Xbox 360, PC, and the Wii This version of the application adds support for Epic’s Unreal Engine 3, live debugging of remote runtime targets, implementation of Inverse Kinematics and more. If you want to find out what else this middleware solution can deliver, head on over to the full article for more information.

morpheme - Image 1

NaturalMotion Ltd. has launched morpheme 1.3.  Available for the PlayStation 3, Xbox 360, PC, and the Wii, this program acts as a middlewear solution for in-game animation by allowing the developer to author and preview blends as well as blend trees and state machines in real time.

This latest iteration of the application adds support for Epic’s Unreal Engine 3, live debugging of remote runtime targets, as well as implementation of Inverse Kinematics. Here’s a short list of the program’s newly added features:

  • Animation sets allow the creation of multiple characters or LODs
  • Inverse kinematics (IK) nodes for a range of common tasks
  • Automatic constraint matching for detection of events such as footsteps
  • Support for live debugging of remote runtime targets
  • Fully scripted user interface

The CEO of NaturalMotion, Torsten Reil, spoke about this latest update noting that it will be a great help to those in the animation industry. So before we go, here’s what he had to say:

Version 1.3 is even more accessible, offering an unprecedented set of features that shifts the process of animation development from tedious lines of code to an easy-to-use graphical interface, whilst maintaining maximum code flexibility.

Add a Comment

Your email address will not be published. Required fields are marked *