NBA Live ’08: Brian Ullrich talks about development details

NBA Live ’08 is right around the corner, and Lead Producer Brian Ullrich talks all about it. It looks like their long list of new features doesn’t come cheap, displayed by his lengthy blog entry on IGN about how they go about the game.

This time around, Electronic Arts is focusing less on flashy game modes and more on solid 5-on-5 basketball. Ullrich says that they want to deliver realistic, authentic NBA action that’s true to the core of basketball and also fun. All this will be shaped up by a group of very talented and hard-working developers, many of them being NBA fans.

To achieve the core 5-on-5 experience they want, here’s the list of fundamental categories that they need:

  • NBA - Image 1 Shooting
  • Passing
  • Rebounding
  • Ball Physics
  • Dunks & Lay-ups
  • Locomotion
  • Offense
  • Defense
  • Two Player Interactions
  • Post Whistle

Ullrich explains that the team is working on these elements, calling up everyone inside the studio to evaluate and distinguish what’s good from what’s not. Then, they’ll focus on what category needs attention the most to deliver well in all aspects.

This is just the first entry of NBA Live ’08‘s development blog. We’ll make sure to bring you the rest when they’re up. For the full entry, check out the link below.

NBA Live ’08 is right around the corner, and Lead Producer Brian Ullrich talks all about it. It looks like their long list of new features doesn’t come cheap, displayed by his lengthy blog entry on IGN about how they go about the game.

This time around, Electronic Arts is focusing less on flashy game modes and more on solid 5-on-5 basketball. Ullrich says that they want to deliver realistic, authentic NBA action that’s true to the core of basketball and also fun. All this will be shaped up by a group of very talented and hard-working developers, many of them being NBA fans.

To achieve the core 5-on-5 experience they want, here’s the list of fundamental categories that they need:

  • NBA - Image 1 Shooting
  • Passing
  • Rebounding
  • Ball Physics
  • Dunks & Lay-ups
  • Locomotion
  • Offense
  • Defense
  • Two Player Interactions
  • Post Whistle

Ullrich explains that the team is working on these elements, calling up everyone inside the studio to evaluate and distinguish what’s good from what’s not. Then, they’ll focus on what category needs attention the most to deliver well in all aspects.

This is just the first entry of NBA Live ’08‘s development blog. We’ll make sure to bring you the rest when they’re up. For the full entry, check out the link below.

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