Need For Speed ProStreet producer dishes out some game details

Interview with the producer of Need For Speed ProStreet  - Image 1


There has been a lot of talk about EA Black Box‘s Need for Speed ProStreet. This game is slated to be released for the PC, PlayStation 3, Xbox 360, Wii, PlayStation 2, PlayStation Portable, and Nintendo DS by November this year.

Most of the fans of the series are wondering what direction the game will be heading in, will it be more of the same or something new entirely? John Doyle, EA Black Box producer for Need For Speed ProStreet, was recently interviewed by GameInformer and he spilled the beans on the game.

We’re trying to get a realistic, believable street-racing vibe,” said Doyle, speaking of how they handled the game in terms of development and content. “We’re trying to reflect what we see the culture doing.” He also added that they are focusing more on performance and skill, the direction street racing is heading towards.

Another thing the developers have decided to do is to omit the police in the game. This was done because of the game’s damage aspect, which they believe should be penalty enough for messing around. For those who are wondering what the new game modes in the game are, Doyle gave the low-down on those as well.

We’ve got Grip, which is traditionally a circuit mode, we’ve got Drift, which we’ve really reinvented significantly. Reinventing our physics allowed for us to do Drift in a way that we havenÂ’t been able to do before.

Drag has come back this year and controlling a 1000 horsepower car down a strip is not an easy task. We also have a new mode, which we’re calling speed challenges which is all about pushing that car as fast as you possibly can and riding the edge of control.

He discussed a lot of other topics such as how this game matches up against Forza Motorsport 2. If you’d care to read more, feel free to click on our read link for the full interview. Keep checking back here for the latest news on Need For Speed ProStreet.

Interview with the producer of Need For Speed ProStreet  - Image 1


There has been a lot of talk about EA Black Box‘s Need for Speed ProStreet. This game is slated to be released for the PC, PlayStation 3, Xbox 360, Wii, PlayStation 2, PlayStation Portable, and Nintendo DS by November this year.

Most of the fans of the series are wondering what direction the game will be heading in, will it be more of the same or something new entirely? John Doyle, EA Black Box producer for Need For Speed ProStreet, was recently interviewed by GameInformer and he spilled the beans on the game.

We’re trying to get a realistic, believable street-racing vibe,” said Doyle, speaking of how they handled the game in terms of development and content. “We’re trying to reflect what we see the culture doing.” He also added that they are focusing more on performance and skill, the direction street racing is heading towards.

Another thing the developers have decided to do is to omit the police in the game. This was done because of the game’s damage aspect, which they believe should be penalty enough for messing around. For those who are wondering what the new game modes in the game are, Doyle gave the low-down on those as well.

We’ve got Grip, which is traditionally a circuit mode, we’ve got Drift, which we’ve really reinvented significantly. Reinventing our physics allowed for us to do Drift in a way that we havenÂ’t been able to do before.

Drag has come back this year and controlling a 1000 horsepower car down a strip is not an easy task. We also have a new mode, which we’re calling speed challenges which is all about pushing that car as fast as you possibly can and riding the edge of control.

He discussed a lot of other topics such as how this game matches up against Forza Motorsport 2. If you’d care to read more, feel free to click on our read link for the full interview. Keep checking back here for the latest news on Need For Speed ProStreet.

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