Neova CoreEngine now compatible with the Wii

Neova CoreEngine now compatible with the Wii - Image 1Middleware provider AtOnce Technologies recently announced that its tools suite called Neova CoreEngine is now compatible with the Nintendo Wii. This is something game developers should be excited about as this tool could possibly cut down on the development time of video games.

Furthermore, the Neova CoreEngine was designed for game developers and is said to offer “all services related to hardware facilitating its high-performance use.” Among the things touched on by this tool is 2D and 3D display, sound, input/output, streaming, and memory management not to mention management of the Wiimote.

The middleware suite is also said to be compatible with existing toolchains and production flow due to its open and modular architecture. This compatibility should also theoretically make cross-platform compilation significantly easier.

So far, the Neova supports the Nintendo Wii, Sony consoles PlayStation 2 (PS2) and PlayStation Portable (PSP), as well as DirectX. Companies should really be taking a long hard look at this product to see if it will help speed up production times on the games that are currently under development.

Neova CoreEngine now compatible with the Wii - Image 1Middleware provider AtOnce Technologies recently announced that its tools suite called Neova CoreEngine is now compatible with the Nintendo Wii. This is something game developers should be excited about as this tool could possibly cut down on the development time of video games.

Furthermore, the Neova CoreEngine was designed for game developers and is said to offer “all services related to hardware facilitating its high-performance use.” Among the things touched on by this tool is 2D and 3D display, sound, input/output, streaming, and memory management not to mention management of the Wiimote.

The middleware suite is also said to be compatible with existing toolchains and production flow due to its open and modular architecture. This compatibility should also theoretically make cross-platform compilation significantly easier.

So far, the Neova supports the Nintendo Wii, Sony consoles PlayStation 2 (PS2) and PlayStation Portable (PSP), as well as DirectX. Companies should really be taking a long hard look at this product to see if it will help speed up production times on the games that are currently under development.

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