Next Gen Havok engine to be unveiled at the GDC

Havok logo - Image 1 

The Havok engine has been used to make some of the big name titles on our market today. Crackdown, F.E.A.R, Dead Rising, Company of Heroes, Lost Planet, and Oblivion are among the games that have used this physics engine. The developers Havok.com must be really pleased with how their creation has grown since it’s first release at the Game Development Conference (GDC) 2000.

Two weeks from now in San Francisco at the Game Development Conference (GDC), they will be showing their latest version of the engine: Havok 4.5. While it is optimized for the next-generation systems, that is not what the people at Havok.com want to show off. They are very proud of what they believe will be the key feature in this update, the behavioral engine.

The behavioural engine, in a nutshell, is basically WYSIWYG (what you see is what you get). In terms of design, instead of having the artists and the programmers going back and forth over a creation, the rendition and movement will be WYSIWYG, allowing the artists to have an easier time in terms of design within the game engine.

A Havok spokesperson said, “I think that it’s a competitor in the market, but we’ve been having an extremely good time from a commercial perspective.” Check back for more news about the Havok engine and GDC.

Havok logo - Image 1 

The Havok engine has been used to make some of the big name titles on our market today. Crackdown, F.E.A.R, Dead Rising, Company of Heroes, Lost Planet, and Oblivion are among the games that have used this physics engine. The developers Havok.com must be really pleased with how their creation has grown since it’s first release at the Game Development Conference (GDC) 2000.

Two weeks from now in San Francisco at the Game Development Conference (GDC), they will be showing their latest version of the engine: Havok 4.5. While it is optimized for the next-generation systems, that is not what the people at Havok.com want to show off. They are very proud of what they believe will be the key feature in this update, the behavioral engine.

The behavioural engine, in a nutshell, is basically WYSIWYG (what you see is what you get). In terms of design, instead of having the artists and the programmers going back and forth over a creation, the rendition and movement will be WYSIWYG, allowing the artists to have an easier time in terms of design within the game engine.

A Havok spokesperson said, “I think that it’s a competitor in the market, but we’ve been having an extremely good time from a commercial perspective.” Check back for more news about the Havok engine and GDC.

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