Nordic Game: SCEE’s Bain lectures on developer opportunities in Home

PlayStation Home - Image 1Let’s check out what’s new and cooking over at the ongoing Nordic Game Conference. SCEE European account manager George Bain took the floor this time and gave out a lecture entitled “Developing for PlayStation Network.”

Important in this lecture are the details that he was able to present through the overview of the opportunities awaiting not only the gamers, but indie developers as well. Of course, corollary to this would be the discussion on the processes of approval for the content of the indie devs for the Home.

He also gave out a date for the worldwide release of the Home SDK version 0.5: June. Now, if you’re a developer and are interested in developing for Home, you might find this interesting. According to Bain, you don’t need a PS3 devkit for you to be able to create Home lobbies or content. In fact, you could develop all assets in Maya, although they would want to check it out via the PlayStation 3 debug kit.

But how much of the pie will the developers be getting? Bain, while not disclosing any specifics on pricing policies for Home content, did say that “the developer gets the lion’s share.”

Given that the Home’s layout is basically akin to Linden Lab’s Second Life, Bain said that Sony actually is expecting non-game companies to put in their own branded lobbies. If that’s the case, and if the developer has a Home SDK account, then Sony will play as the bridge between consumer outfits and the developers for content creation.

PlayStation Home - Image 1Let’s check out what’s new and cooking over at the ongoing Nordic Game Conference. SCEE European account manager George Bain took the floor this time and gave out a lecture entitled “Developing for PlayStation Network.”

Important in this lecture are the details that he was able to present through the overview of the opportunities awaiting not only the gamers, but indie developers as well. Of course, corollary to this would be the discussion on the processes of approval for the content of the indie devs for the Home.

He also gave out a date for the worldwide release of the Home SDK version 0.5: June. Now, if you’re a developer and are interested in developing for Home, you might find this interesting. According to Bain, you don’t need a PS3 devkit for you to be able to create Home lobbies or content. In fact, you could develop all assets in Maya, although they would want to check it out via the PlayStation 3 debug kit.

But how much of the pie will the developers be getting? Bain, while not disclosing any specifics on pricing policies for Home content, did say that “the developer gets the lion’s share.”

Given that the Home’s layout is basically akin to Linden Lab’s Second Life, Bain said that Sony actually is expecting non-game companies to put in their own branded lobbies. If that’s the case, and if the developer has a Home SDK account, then Sony will play as the bridge between consumer outfits and the developers for content creation.

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