One standard gaming platform inevitable, says Dyack

Denis Dyack of Silicon Knights - Image 1After Electronic Art’s prediction of one standard gaming platform within the next 15 years, Silicon KnightsDenis Dyack believes that not only will the standardized console happen within 15 years, it will be inevitable. “It will happen,” said Dyack in an interview with Official Xbox Magazine.

He explains that the standardized console will be brought about not by console wars but because of a phenomenon he coined as “performance oversupply”, where all major consoles have already fulfilled their purpose of providing a competent gaming platform so well that the gaming market is suffering a split condition.

Split condition? In Dyack’s terms, the gaming market is currently split due to the fact that third-party game developers are having a hard time choosing which platform to develop games for. Conversely, first-party manufacturers are also having a hard time perfecting their software AND their hardware in order to get more third-party developers to make games for them.

The result? Dyack said:

Despite all this, it’s still not enough. The economics of the proprietary models seem to point toward spending more money and receiving fewer returns with each generation, with no clear winner.

A consortium of game makers will push through with the idea of a standard console, said Dyack, which would lead to a price drop benefiting consumers as well as an increase in quality. Third-party developers may also benefit the most in the “one console to rule them all” scenario, as it will mean 100% market penetration.

Via CVG

Denis Dyack of Silicon Knights - Image 1After Electronic Art’s prediction of one standard gaming platform within the next 15 years, Silicon KnightsDenis Dyack believes that not only will the standardized console happen within 15 years, it will be inevitable. “It will happen,” said Dyack in an interview with Official Xbox Magazine.

He explains that the standardized console will be brought about not by console wars but because of a phenomenon he coined as “performance oversupply”, where all major consoles have already fulfilled their purpose of providing a competent gaming platform so well that the gaming market is suffering a split condition.

Split condition? In Dyack’s terms, the gaming market is currently split due to the fact that third-party game developers are having a hard time choosing which platform to develop games for. Conversely, first-party manufacturers are also having a hard time perfecting their software AND their hardware in order to get more third-party developers to make games for them.

The result? Dyack said:

Despite all this, it’s still not enough. The economics of the proprietary models seem to point toward spending more money and receiving fewer returns with each generation, with no clear winner.

A consortium of game makers will push through with the idea of a standard console, said Dyack, which would lead to a price drop benefiting consumers as well as an increase in quality. Third-party developers may also benefit the most in the “one console to rule them all” scenario, as it will mean 100% market penetration.

Via CVG

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