OPM reveals more details on Haze

Haze - Image 1Free Radical‘s Haze (PC, 360, PS3) is shaping up to be one of the most anticipated titles this generation. We already found out that the game is aiming for a very immersive experience by throwing emotions at the players. That said, we’re still talking about the developers in Timesplitters fame here. Awesome weapons and cool vehicles are bound to be there, along with other nifty features.

Free Radical promised some eye-candy through parallel processing, and it looks like they’ll deliver. OPM got their hands on the game and caught some details. Flames burn on the grass and buildings, action is faster than it was on E3, stages can be so big that just walking around can take more than an hour – Haze is definitely not lacking on the aesthetics side.

Among the vehicles revealed were APCs and buggies, while the remote-controlled grenade took most interest from the weapons department. Whoever played the game for OPM sure got emotions, or rather frustrations while trying to cover civilians.

Finally, scriptwriter Rob Yescombe stated that the game’s story is inspired by Metal Gear Solid. The writer admires Hideo Kojima‘s complex ideas and how he gives people something to think about.

More info as they come, so watch this space.

Via Game Planets

Haze - Image 1Free Radical‘s Haze (PC, 360, PS3) is shaping up to be one of the most anticipated titles this generation. We already found out that the game is aiming for a very immersive experience by throwing emotions at the players. That said, we’re still talking about the developers in Timesplitters fame here. Awesome weapons and cool vehicles are bound to be there, along with other nifty features.

Free Radical promised some eye-candy through parallel processing, and it looks like they’ll deliver. OPM got their hands on the game and caught some details. Flames burn on the grass and buildings, action is faster than it was on E3, stages can be so big that just walking around can take more than an hour – Haze is definitely not lacking on the aesthetics side.

Among the vehicles revealed were APCs and buggies, while the remote-controlled grenade took most interest from the weapons department. Whoever played the game for OPM sure got emotions, or rather frustrations while trying to cover civilians.

Finally, scriptwriter Rob Yescombe stated that the game’s story is inspired by Metal Gear Solid. The writer admires Hideo Kojima‘s complex ideas and how he gives people something to think about.

More info as they come, so watch this space.

Via Game Planets

Add a Comment

Your email address will not be published. Required fields are marked *