O’Reilly European Open Source Convention Concludes

54146922_d3a19357d7

Last month we reported that Shine and Nevyn (joined by nem) would make a speech entitled ‘Easy Game Console Hacking: An Introduction to Lua Player on the PSP.Â’ Shine and Nevyn created Lua Player for the PSP, and nem created the first PSP homebrew with his Hello World code. The speech was to touch on topics such as how Lua Player is possible, the importance of abstraction and how to make your own programs in Lua. Well the conference as ended and here is what Shine had to say: “ 

First I would like to thank you nem, for joining Nevyn and me at the Maker Faire and presenting the parts of your disassembled PSP, with the PSP main board, from which you’ve desoldered the flash and other chips. Without your first Hello World breakthrough, Lua Player would not be possible. Some pictures are available at http://www.flickr.com/photos/x180/sets/1145208/ . You can see me in one picture of the second page, presenting the Hypterminal connection with PSP, with a bit of nem in the middle of the photo. I haven’t found Nevyn, but there were some more photographers and I’m sure more pictures will appear in some blogs and websites.

The talk of Nevyn and me was well taken up, thanks to Nevyn’s nice preparation of the slides on his Mac. And looks like some people even understood my live presentation how to develop a simple game in the second half of the talk, in spite of my broken English. At least nobody leaved the hall and we had some applause at the end 🙂

The other talks were interesting, too. For example, if you develop Web applications, like I do sometimes for customer projects, there is an interesting system called Plone. I don’t like the system itself, because I don’t like Zope, but there are nice ideas, like writing test cases for your web application in Java Script, which fills out automaticly login fields, simulates button presses and so on. The advantage compared to other systems, like HttpUnit, is, that it runs in the browser itself, which means that your applications is tested like a user clicks through it.

So, now back to work. Perhaps I’ll find some time this weekend for Lua Player to finish the OpenGL integration.”

54146922_d3a19357d7

Last month we reported that Shine and Nevyn (joined by nem) would make a speech entitled ‘Easy Game Console Hacking: An Introduction to Lua Player on the PSP.Â’ Shine and Nevyn created Lua Player for the PSP, and nem created the first PSP homebrew with his Hello World code. The speech was to touch on topics such as how Lua Player is possible, the importance of abstraction and how to make your own programs in Lua. Well the conference as ended and here is what Shine had to say: “ 

First I would like to thank you nem, for joining Nevyn and me at the Maker Faire and presenting the parts of your disassembled PSP, with the PSP main board, from which you’ve desoldered the flash and other chips. Without your first Hello World breakthrough, Lua Player would not be possible. Some pictures are available at http://www.flickr.com/photos/x180/sets/1145208/ . You can see me in one picture of the second page, presenting the Hypterminal connection with PSP, with a bit of nem in the middle of the photo. I haven’t found Nevyn, but there were some more photographers and I’m sure more pictures will appear in some blogs and websites.

The talk of Nevyn and me was well taken up, thanks to Nevyn’s nice preparation of the slides on his Mac. And looks like some people even understood my live presentation how to develop a simple game in the second half of the talk, in spite of my broken English. At least nobody leaved the hall and we had some applause at the end 🙂

The other talks were interesting, too. For example, if you develop Web applications, like I do sometimes for customer projects, there is an interesting system called Plone. I don’t like the system itself, because I don’t like Zope, but there are nice ideas, like writing test cases for your web application in Java Script, which fills out automaticly login fields, simulates button presses and so on. The advantage compared to other systems, like HttpUnit, is, that it runs in the browser itself, which means that your applications is tested like a user clicks through it.

So, now back to work. Perhaps I’ll find some time this weekend for Lua Player to finish the OpenGL integration.”

Add a Comment

Your email address will not be published. Required fields are marked *