Peter Hines talks some more about Oblivion

Bethesda Softworks' Peter Hines - Image 1SPOnG recently had the chance to talk to Peter Hines, Bethesda‘s VP of PS and Marketing, and we’re featuring a few choice snippets of the interview today. Of course, when you say “Bethesda” these days, talk will invariably come around to Oblivion. The game is getting set for a worldwide PS3 release in March (it’s a Euro launch title).

It has already been made public that the PS3 version of Oblivion will include the Knights of the Nine content. According to Hines, they are currently discussing which of the other downloadable content such as The Orrery will work for the PS3 version and how well they work. Once that’s over and done with, Hines said that it’s only a matter of figuring out when to release them.

Hines also mentioned that some of the optimizations Bethesda made for the PS3 version of Oblivion that are non-platform specific “may be applicable to the PC or the 360.” He doesn’t mean all of them though. Everything that is specific to the way the PS3 is designed will not be ported to other platforms, of course.

Regarding the question of realism in Oblivion, Hines said that he still thinks Bethesda has a “long way to go in terms of lip-synching, facial animations, expressions and all that stuff.” He added that “they’re definitely getting better, but there’s light-years to go where we are going to be approaching realism.” Finally, an honest PR man.

To read the whole interview, click on the “read” link below.

Via SPOnG

Bethesda Softworks' Peter Hines - Image 1SPOnG recently had the chance to talk to Peter Hines, Bethesda‘s VP of PS and Marketing, and we’re featuring a few choice snippets of the interview today. Of course, when you say “Bethesda” these days, talk will invariably come around to Oblivion. The game is getting set for a worldwide PS3 release in March (it’s a Euro launch title).

It has already been made public that the PS3 version of Oblivion will include the Knights of the Nine content. According to Hines, they are currently discussing which of the other downloadable content such as The Orrery will work for the PS3 version and how well they work. Once that’s over and done with, Hines said that it’s only a matter of figuring out when to release them.

Hines also mentioned that some of the optimizations Bethesda made for the PS3 version of Oblivion that are non-platform specific “may be applicable to the PC or the 360.” He doesn’t mean all of them though. Everything that is specific to the way the PS3 is designed will not be ported to other platforms, of course.

Regarding the question of realism in Oblivion, Hines said that he still thinks Bethesda has a “long way to go in terms of lip-synching, facial animations, expressions and all that stuff.” He added that “they’re definitely getting better, but there’s light-years to go where we are going to be approaching realism.” Finally, an honest PR man.

To read the whole interview, click on the “read” link below.

Via SPOnG

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