Peter Moore defends Rare

Peter Moore defends Rare - Image 1The UK game developer studio Rare Ltd. took some flak following its surprisingly lacking launch titles Perfect Dark Zero and Kameo: Elements of Power. Prior to Microsoft‘s acquisition of Rare, founders Chris and Tim Stamper and their battalion of developers were on a winning streak with GoldenEye 007 and the earlier Perfect Dark installments.

But recently, that just wasn’t the case. Microsoft’s Peter Moore stood up in defense of the Stampers and the studio as a whole. In a recently transcripted interview with N’Gai Croal dating back to January, Moore mentioned that Rare wasn’t exactly lacking on anything.

“I certainly think people underestimate the platform-driving presence that Perfect Dark Zero and Kameo had,” said Moore, stressing more on Kameo. He added that the precedence of the original Xbox as a shooter platform skewed people’s view of the Xbox 360.

He insisted instead that Rare helped Microsoft Game Studios create a new level for the Xbox 360, differentiating it from the “Halo box” mindset. Games on the Xbox 360 will definitely deliver the same type of games, but Moore stressed that both Rare launch titles “signaled that [the Xbox 360] wasn’t going to be the same as Xbox 1.”

Chris and Tim Stamper both left Rare after four years of service to Microsoft, followed by the general speculation of Viva Piñata‘s sluggish sales. But according to Moore, Microsoft doesn’t see the sales as lackluster as other third party onlookers do. He said:

Viva Piñata, sales have been…fine. I think that the thing that people underestimate is the power of Viva Piñata to continue to sell on an annualized basis, as well as the ability to build intellectual property that’s very unique and different.

Via N’Gai Croal’s Level Up

Peter Moore defends Rare - Image 1The UK game developer studio Rare Ltd. took some flak following its surprisingly lacking launch titles Perfect Dark Zero and Kameo: Elements of Power. Prior to Microsoft‘s acquisition of Rare, founders Chris and Tim Stamper and their battalion of developers were on a winning streak with GoldenEye 007 and the earlier Perfect Dark installments.

But recently, that just wasn’t the case. Microsoft’s Peter Moore stood up in defense of the Stampers and the studio as a whole. In a recently transcripted interview with N’Gai Croal dating back to January, Moore mentioned that Rare wasn’t exactly lacking on anything.

“I certainly think people underestimate the platform-driving presence that Perfect Dark Zero and Kameo had,” said Moore, stressing more on Kameo. He added that the precedence of the original Xbox as a shooter platform skewed people’s view of the Xbox 360.

He insisted instead that Rare helped Microsoft Game Studios create a new level for the Xbox 360, differentiating it from the “Halo box” mindset. Games on the Xbox 360 will definitely deliver the same type of games, but Moore stressed that both Rare launch titles “signaled that [the Xbox 360] wasn’t going to be the same as Xbox 1.”

Chris and Tim Stamper both left Rare after four years of service to Microsoft, followed by the general speculation of Viva Piñata‘s sluggish sales. But according to Moore, Microsoft doesn’t see the sales as lackluster as other third party onlookers do. He said:

Viva Piñata, sales have been…fine. I think that the thing that people underestimate is the power of Viva Piñata to continue to sell on an annualized basis, as well as the ability to build intellectual property that’s very unique and different.

Via N’Gai Croal’s Level Up

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