Peter Moore Explains the Lack of New Arcade Content

Mr. MooreEver wondered why Microsoft is so slow when it comes to adding some fresh Arcade content to Xbox Live? Of course there are some good titles but we want more, right? Lovely arcade games are scheduled for release but we don’t know how long we have to wait! Well, Mr. Moore told Edge Magazine the following reason for that:

Here’s what happened – people didn’t believe that Arcade was going to fly. So we went round a year and a half ago as we were doing the final plans for launching 360, and told our publishing friends that here’s what we think is really cool idea, where you could make games for hundreds of thousands of dollars instead of tens of millions, and at very low risk, but people didn’t believe it. And we released it and it blew the doors down. Now all of a sudden we’re in this phase where Sega, Namco, Konami, Midway… they want some of that. But we do have an important quality bar in place – we could probably throw 300 games up there quickly, and we are trying to get the independent guys going as well. It’s almost going to be like Pop Idol, where someone will pop out suddenly – Geometry Wars is a great example.

He’s actually saying they need to convince more developers to make games. But if you “could probably throw 300 games up there“, why not do it? And is bringing these games to retail stores going to help? We want answers! With the recent additions of UNO, Jewel Quest and Marble Quest Ultra keeping the crowd fed for a while, maybe Microsoft should really accept more third-party submissions.

Via Arstechnica

Mr. MooreEver wondered why Microsoft is so slow when it comes to adding some fresh Arcade content to Xbox Live? Of course there are some good titles but we want more, right? Lovely arcade games are scheduled for release but we don’t know how long we have to wait! Well, Mr. Moore told Edge Magazine the following reason for that:

Here’s what happened – people didn’t believe that Arcade was going to fly. So we went round a year and a half ago as we were doing the final plans for launching 360, and told our publishing friends that here’s what we think is really cool idea, where you could make games for hundreds of thousands of dollars instead of tens of millions, and at very low risk, but people didn’t believe it. And we released it and it blew the doors down. Now all of a sudden we’re in this phase where Sega, Namco, Konami, Midway… they want some of that. But we do have an important quality bar in place – we could probably throw 300 games up there quickly, and we are trying to get the independent guys going as well. It’s almost going to be like Pop Idol, where someone will pop out suddenly – Geometry Wars is a great example.

He’s actually saying they need to convince more developers to make games. But if you “could probably throw 300 games up there“, why not do it? And is bringing these games to retail stores going to help? We want answers! With the recent additions of UNO, Jewel Quest and Marble Quest Ultra keeping the crowd fed for a while, maybe Microsoft should really accept more third-party submissions.

Via Arstechnica

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