Photo-realism vs Hollywood: more MotorStorm Behind the Scenes

If you don’t live in Japan (where they’ve already gotten the game released), then you must be playing the MotorStormdemo to the bone. We can’t blame you. We’re guilty of that too. And maybe you’re wondering, how the bloody muddy hell do they make dirt look so good?

Following through from the previous Behind the Scenes coverage (consisting of Parts 1 and 2) comes this next one where Evolution Studios creative lead Paul Hollywood proudly claims how they were able to develop the game into looking “More real than real life.” He goes on with saying that the special effects you’d be seeing aren’t what you’re used to in movies. He’s talking about real time high definition.

The CEO of Evolution Studios, Martin Kenwright, also has a bit to say about the photo-realism process that they had to go through in development. Atmospheric effects, lighting, the whole who-haa of different textures found on every single detail on the terrain; they had to use special technology – both hardware and software – for that.

This is the type of Behind the Scenes video that makes you feel as if the demo that you’re playing would look like dirt compared to the actual game that will be released in March (6th in North America, 23rd in Europe). Sigh… Just a few more weeks of waiting.

If you don’t live in Japan (where they’ve already gotten the game released), then you must be playing the MotorStormdemo to the bone. We can’t blame you. We’re guilty of that too. And maybe you’re wondering, how the bloody muddy hell do they make dirt look so good?

Following through from the previous Behind the Scenes coverage (consisting of Parts 1 and 2) comes this next one where Evolution Studios creative lead Paul Hollywood proudly claims how they were able to develop the game into looking “More real than real life.” He goes on with saying that the special effects you’d be seeing aren’t what you’re used to in movies. He’s talking about real time high definition.

The CEO of Evolution Studios, Martin Kenwright, also has a bit to say about the photo-realism process that they had to go through in development. Atmospheric effects, lighting, the whole who-haa of different textures found on every single detail on the terrain; they had to use special technology – both hardware and software – for that.

This is the type of Behind the Scenes video that makes you feel as if the demo that you’re playing would look like dirt compared to the actual game that will be released in March (6th in North America, 23rd in Europe). Sigh… Just a few more weeks of waiting.

Add a Comment

Your email address will not be published. Required fields are marked *