Pocket Physics v0.5: added moving tool, improved game physics

Nintendo DS handheld - Image 1Homebrew developer 0xtob has recently released the latest build of the free-form physics simulator “game” entitled Pocket Physics. Version 0.5 features a new tool people for players to tinker their drawn creations with, as well as some improved game mechanics focusing on the physics running the game. For more information, read the changelog in the full article.

Download: Pocket Physics v0.5
Download: Box2D 2.0 (SVN r80)

Screenshot of 0xtob's Pocket Physics homebrew game for DS - Image 1It’s been a while since we’ve seen an update to 0xtob‘s Pocket Physics homebrew game for the Nintendo DS. Fortunately, we were able to catch the latest version of the game as the developer has recently released Pocket Physics v0.5.

This latest build adds a new moving tool for players to tinker their drawn creations with. Also, the developer has improved a couple of the game mechanics focused on the physics running the game.

Anyway, here’s the newest set of changes for the game since our previous coverage of Pocket Physics:

v0.5

  • Added the moving tool
  • Improved speed (different timing, inactive objects fall asleep)
  • Better repeatability
  • sketches are now stored in /data/pocketphysics/sketches by default

v0.4

  • Saving and loading! (introducing the XML-based .pp file format)
  • Smart pin placement: While the pen is on the screen, you can move the pin around. It’s position is fixed when you lift the pin. While you drag the pin around, the objects that are about to be pined are highlighted.
  • Smart deleting: Deleting also works just smart pin placement. Also, pins can now be deleted.
  • Toggle viewing window visibility with select.

You can check out the in-depth instructions on how to install Pocket Physics into your Nintendo DS by reading the documentation bundled with the game. Also, included is the Box2D 2.0 (SVN r80) game engine in which Pocket Physics was based on.

Download: Pocket Physics v0.5
Download: Box2D 2.0 (SVN r80)

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