PolyTouch v0.1: manipulate vector images on the DS

PolyTouch - Image 1PolyTouch is a DS homebrew graphics-manipulating application that allows you to play around with polygons and treat them as vector images – complete with nodes and all. Whether you find this useful in creating your own sprites for your homebrew project or maybe just something that can help bring out the artist in you, it’s something that can have you occupied for quite a while.

Download: PolyTouch v0.1

PolyTouch - Image 1PolyTouch is a new DS homebrew program from Rene C. Kiesler (or rck for short). Right now, it acts more as a demo than anything else – the developer promises to bring saving and loading in the future. Demo as it might be, it’s powerful enough to get you preoccupied for a while yet.

You’ll find this application pretty useful if you also develop Ds homebrew games and such. Heck, if you don’t, you might even find it useful if you’re a vector artist! Here are some notes form the developer:

PolyTouch is a simple polygon manipulation program. In this version, you can change the nodes of a closed-polygon, having up to 25 nodes. This version is a proof of concept and in its early development stage.

Goal of the PolyTouch project is to provide a simple program for creating vector sprites for vector based Nintendo DS games. Examples include, but are not limited to, Tempest, Asteroids, Battlezone and made up games.

Version 0.1: August, 28th 2008

  • random startup image (pool of 5 predefined vector-sprites)
  • support for D-Pad, Shoulder Buttons, X / Y and Select
  • support for Taito Paddle
  • show / hide Draggers
  • show current node, it’s coordinates and number of nodes

 

The archive contains a readme with instructions and other notes from the developer.

Download: PolyTouch v0.1


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