PS3 Remote Play reverse engineering update, beta out by Friday?
Truth be told, I haven’t really kept up with Dashhacker’s progress on his reverse engineering of the PS3’s Remote Play feature. It’s still good to hear that he’s made great strides towards finally releasing a usable app, though. There’s even talk of an Open Remote Play beta out by Friday.
Truth be told, I haven’t really kept up with Dashhacker’s progress on his reverse engineering of the PS3’s Remote Play feature. It’s still good to hear that he’s made great strides towards finally releasing a usable app, though.
The dev has posted a little update on the PS3 Hacks forums that sets a Friday release for the API “depending on how the builds go”. Keep in mind that a Friday release is the best-case scenario. You never know what kinds of bugs suddenly pop up and ruin all estimates, so keep your fingers crossed but don’t hold your breath just yet. In the meantime, here are a couple of screenshots of the GUI:
As for the progress, here’s Dashhacker’s status report on his project:
- PSP homebrew application written to extract Remote Play keys.
- Authentication reverse-engineered and implemented in API.
- Audio and video stream decryption implemented in API.
- Audio decoding (AAC using libfaad2) implemented in API.
- Video decoding (H.264 ES libavcodec) implemented in API.
- Event system implemented, keyboard support working.
- Design simple GUI to manage and launch configuration profiles.
- BETA release binary builds for Mac OSX, and Windows.
- Add proper audio+video synchronization (added a quick hack for now).
- Clean-up and document API.
- Release source code.
Dsahhacker also posted the following note about the beta release:
There is only one more thing left to do before I can release a BETA, and that’s build ORP for Mac OSX and Windows. There will not be a static Linux binary, simply because it’s a pain in the ass. However, Linux users can always compile their own binary from source when released.