PSP homebrew – Apollonia v0.04
June 9, 2009
Code Tactics is back with an update for Apollonia, their airstrike-style game for the Sony PSP. They’re entering this version in the PSP Homebrew Idol contest, so there’s a bunch of optimizations and tweaks in it. Details are available in the full article.
Download: Apollonia v0.04
Visit: QJ.NET PSP Development forum
Code Tactics is back with an update for Apollonia, their airstrike-style homebrew game for the Sony PSP. They’re entering this version in the PSP Homebrew Idol contest, so there’s a bunch of optimizations and tweaks in it. Here’s the list, straight from the readme:
Features
- Chase camera – The default camera view is from behind the helicopter, rather than from isometrically above. The original (retro) camera view can be selected from the controls screen.
- Player profiles – Player names and data can now be saved to a database.
- Enhanced particle effects -ÊThese are used for missile impacts and bullet to ground impacts.
- Airstrike! – An A-10 Thunderbolt II can be called using L+R trigger. Includes audio.
- New Apache model.
- Ingame messages can be printed to the HUD.
- Briefing screens – To add meaing to the madness, there are short mission descriptions for each mission (excludes Instant Action).
- Three new missions.
- Friendly tanks.
- Player Statistics – Mission data is saved to a player’s profile. This includes flight time, accuracy, deaths etc.
- Post mission score board -ÊThe score board summarises statistical data of a just completed/failed mission.
- New Ammo and Health display on the HUD.
- The player helicopter can start some missions airborne.
- New factory building.
- Existing buildings have been scaled more accurately.
- Tweaked existing missions so that the player is less likely to be overwhelmed.
Under the Hood (for your interest)
- Particle Engine, Terrain and rendering optimisations.
- Splash Screen fixes.
- You can now shoot through destroyed buildings so that units inside them can be hit.
- Using the sqlite database for player data.
Known Issues
- Sometimes there is incorrect textures loaded (very elusive).
- Three Player Profile limit.
- High memory usage. Beware of too many PSP background processes.
- Suspend mode not supported.
- There is a delay between the mission being won/lost and the scoreboard being visible. This is because of the time taken to write data to the database.
- Slow load times; about 8 seconds (minus Sony logo).
- Some instances of near plane clipping of the terrain resulting in small amounts of unrenedered terrain.
Download: Apollonia v0.04
Visit: QJ.NET PSP Development forum
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