PSP homebrew – DaedalusX64 Alpha Rev 500
Head’s up to the PSP homebrew community, through sheer perseverance and hardwork, the DaedalusX64 team has finally reached the 500th revision of the ever-popular Nintendo 64 emulator for the PSP, DaedalusX64. Check out the new changes of the latest update after the jump.
Download: DaedalusX64 Alpha Rev 500
Head’s up to the PSP homebrew community, through sheer perseverance and hardwork, the DaedalusX64 team has finally reached the 500th revision of the ever-popular Nintendo 64 emulator for the PSP, DaedalusX64.
Changelogs:
- Revision 500
- To celebrate our 500th revision 😀
- [+] Implemented DLParser_GBI2_Conker(tri cmd), RSP_MoveMem_Conker, RSP_MoveWord_Conker, and RSP_Vtx_Conker.
- [+] Implemented several blendmodes for Conker ( Thnx Wally )
- [+] Implemented FOG_MEM_FOG_MEM / PASS2 blender (fixes transparency issues on conker’s model)
- [+] Added ucode table for Conker (borrowed from Glide Napalm)
- [+] Added a hack to correct Conker’s shadow.
- [!] Disabled dynamic loop opt on Conker BFD, Hot Wheels Turbo Racing, and Cruis’n Exotica
- Note : Golden Eye should be working again/
- Revision 499
- [~] Made static asserts debug only
- [!] Is possible now to exit from debug build(thx King Pepper for reporting)
- [!] Change exit button on release mode to home.
Download: DaedalusX64 Alpha Rev 500
Via [DaedalusX64]