PSP Homebrew – Jpcsp v0.09 revision 649

PSP brew - Image 1Java PSP Emulator for Windows Jpcsp v0.09 has just received its revision 649, thanks to Shadow and the rest of the JPCSP Team. We’ve got the full details in the full article, so why don’t you go ahead check it out.

Download: Jpcsp v0.09 revision 649

Sony PSP - Image 1Shadow and the rest of the JCPSP Team are back with revision 649 for Jpcsp v0.09, a Java PSP Emulator for Windows. We won’t be dragging this post long cos we know you’re itching to get your hands on this one.

Here’s the changelog:

  • reverted malloc behaviour and made relevant changes to FPL, malloc should be redesigned.
  • Really fixed i18n in PSF : japanese titles work
  • Added partial FPL implementation
  • added support for exports
  • mem stick browser now loads unpacked icons and psf files
  • Re-written the loader
  • fixed GE ‘call’ command.
  • sceKernelStartModule: set gp (GlobalPointer) register in new thread
  • Fixed sprites modifying face culling, and framebuffer render,
  • which depended on this bug to render correctly.
  • Fix vertex alignment
  • Fixed vertical flip when not using the transformation pipeline, due
  • to openGL and PSP coordinates being flipped.
  • fixed sceKernelLoadModule: memory allocation and loading of encrypted PSP files.

***

  • Fix textures in raw coord
  • Fix vertex color alignment
  • banlist implementation for encrypted modules
  • Added SystemTime functions (similar to clocks/+1mil per second)
  • possible fix for SLTU, SLTIU
  • sceUtilitySavedataInitStart partial implementation
  • Improvement to debugger. Copy Value to Register window and Go To SP in MemoryViewer
  • Added a 4bit clut format, with ARGB8888 and RGB565 palette support.

Download: Jpcsp v0.09 revision 649

Via jpcsp forums

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