PSP homebrew – PCSP v0.2.0
The homebrew coders behind the famous JPCSP project is back to release a new version of their new and improved PSP emulator for Windows that is now written in C/C++, PCSP. The latest update of the brew is a feature-pack release that includes tons of bug fixes, speedups, more playable games and various other improvements.
Download: PCSP v0.2.0
The homebrew coders behind the famous JPCSP project is back to release a new version of their new and improved PSP emulator for Windows that is now written in C/C++, PCSP. The latest update of the brew is a feature-pack release that includes tons of bug fixes, speedups, more playable games and various other improvements.
Developer’s note:
It is finaly here!. Something that you were waiting for 🙂 . A brand new version of pcsp emulator. There are plenty of fixes and speedups in this release , a few more games are aware to be playable (Puzzle bobble , Super Fruitfall , kazook and maybe more).
This release also comes with pcsp-udb , our frontend for pcsp with a fancy list , psp covers , game screenshots etc. It is currectly in development so there are some bugs. Be aware! The first time you start it it will scan your iso directory, it will take some time to create files and checked then with CRC32. The second run is faster.
Changelog:
- Full VFPU support (many with some bugs and not optimized)
- Added command line parser to pcsp so it can be used with pcsp-xmb and pcsp-udb.
- Added a critical message when trying to run the emulator with a CPU without SSE/SSE2 instruction set
- New texture system
- Now supports correct DXT and other formats that used to be wrong.
- Also does correct blending, texture states etc.
- Better clear function.
- Implementation of the NREV ge command (normal reverse)
- Implementation of CMD_XPOS1, CMD_XPOS2 and CMD_XSIZE
- Implementation of sceDisplayAdjustAccumulatedHcount,sceDisplayGetVcount,sceDisplayGetCurrentHcount,sceGeEdramGetAddr
- Fixed sceGeEdramGetSize
- Implementation of sceImposeGetBatteryIconStatus .
- New IO system
- Supports directory reading , raw sector reading , correctly memcard IO operations and a lot more fixes
- Fixed some alloc/dealloc mismatches
- Intergrated debugger
- Logger/Stdout/Stderr tabs in Debugger
- Sysmem viewer
- Added window menu so each dock window can toggleview
- Implementation of sceKernelGetSystemTime , sceKernelSysClock2USec
- Correct implementation for sceKernelGetSystemTimeLow,sceKernelGetSystemTimeWide ,sceKernelUSec2SysClock
- Complete rewrite of Kernel VPL and Kernel FPL HLE instruction set.
- Implementation of sceImposeSetLanguageMode,sceImposeGetLanguageMode
- Implementation of sceIoDevctl 0x02025806 and 0x02425823 cmd commands
- Always On Top option in menu
- Added messageboxes for encrypted games (pcsp will report now if you try to load an encrypted game).
- No more flickering when interacting with menus
- A workaround to fix memory allocation issues. Pcsp should now work with aero enabled.
- More logging to Attrac3 HLE .No implementation at the time
- Rewrote detection of Boot files.They now report ok. (some games used to reported that they are encrypted and they weren’t)
Thanks to cmccmc for the tip!
Download: PCSP v0.2.0
Via [PCSP]