PvP trinkets remove all movement imparing effects

PvP Trinkets update: Removes all movement imparing effects - Image 1 

Everyone who’s played PvP in World of Warcraft knows how dangerous becoming disabled is. The new trinkets remove all movement debuffs and any effect that makes you lose control of your character. Is this great? Maybe. Does it make all debuffs, traps, and effects useless? No.

Blizzard Poster/ Moderator Vaneras explained it pretty well:

The trinkets will remove all “movement impairing effects and all effects which cause loss of control of your character.” That includes Cyclone as you lose control of your character. The phrasing in quotes can be taken quite literally.

Truthfully the previous trinkets were based on limitations that didn’t allow us to simply dispel any and all effects, and so the best three were chosen in each case. Now each player has the ability, which at the very best can be used every 2 minutes, to remove a crowd control ability. This is obviously going to result in some abilities that couldn’t be removed before now being able to be removed. It’s going to be something to adapt to, but the ability of yours that can now be removed is the same as the ability that’s on you that you couldn’t remove before.


There will be some players and teams who will be screaming “broken!” at this, but we’d like you guys to take into consideration the tactical application of this trinket. The reported cooldown of the item is two minutes. If you were to hit the opponent with a particularly nasty ability, then he’ll probably use it. Then, he’ll have to wait a full two minutes to do it again. Another application of the said ability during that time will probably shut him/her down for good.

Yes, you can’t just go charging out with your best disable spell now, but it introduces new avenues of tactics which were previously left unexplored. Do your spellcasters and hunters now try to overload their new “escape abilities” now that players will undoubtedly be using it more often? Or do you go with the conventional strategies? These are questions that PvP players should be asking now, and should be exploring in the near future.

PvP Trinkets update: Removes all movement imparing effects - Image 1 

Everyone who’s played PvP in World of Warcraft knows how dangerous becoming disabled is. The new trinkets remove all movement debuffs and any effect that makes you lose control of your character. Is this great? Maybe. Does it make all debuffs, traps, and effects useless? No.

Blizzard Poster/ Moderator Vaneras explained it pretty well:

The trinkets will remove all “movement impairing effects and all effects which cause loss of control of your character.” That includes Cyclone as you lose control of your character. The phrasing in quotes can be taken quite literally.

Truthfully the previous trinkets were based on limitations that didn’t allow us to simply dispel any and all effects, and so the best three were chosen in each case. Now each player has the ability, which at the very best can be used every 2 minutes, to remove a crowd control ability. This is obviously going to result in some abilities that couldn’t be removed before now being able to be removed. It’s going to be something to adapt to, but the ability of yours that can now be removed is the same as the ability that’s on you that you couldn’t remove before.


There will be some players and teams who will be screaming “broken!” at this, but we’d like you guys to take into consideration the tactical application of this trinket. The reported cooldown of the item is two minutes. If you were to hit the opponent with a particularly nasty ability, then he’ll probably use it. Then, he’ll have to wait a full two minutes to do it again. Another application of the said ability during that time will probably shut him/her down for good.

Yes, you can’t just go charging out with your best disable spell now, but it introduces new avenues of tactics which were previously left unexplored. Do your spellcasters and hunters now try to overload their new “escape abilities” now that players will undoubtedly be using it more often? Or do you go with the conventional strategies? These are questions that PvP players should be asking now, and should be exploring in the near future.

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