Quake 2 Progress Keeps Rocking

PSP homebrew fans are a buzz with anticipation over this work in progress from Team Emergency Exit, and it seems like Quake 2 may be hitting the PSP on their projected release date of January 1st… Happy New Year indeed! Lead programmer McZonk emailed us today to let us know about the latest on the project:

“Because it is important now to navigate the player figure, I added a new options menu without the unnessesary options for psp and some new options like the adjustment for the analog nub. You can now edit tolerance and speed. Tolerance it the point from where the stick reacts and speed is how fast the player will turn. Perhaps I have to add some non-linear speed function. Would allow better aim in the center and faster rotation with the same control settings. This will depend on the beta testers.”

For screenshots of this upcoming port, check out our earlier story [here]. PSP homebrew fans are a buzz with anticipation over this work in progress from Team Emergency Exit, and it seems like Quake 2 may be hitting the PSP on their projected release date of January 1st… Happy New Year indeed! Lead programmer McZonk emailed us today to let us know about the latest on the project:

“Because it is important now to navigate the player figure, I added a new options menu without the unnessesary options for psp and some new options like the adjustment for the analog nub. You can now edit tolerance and speed. Tolerance it the point from where the stick reacts and speed is how fast the player will turn. Perhaps I have to add some non-linear speed function. Would allow better aim in the center and faster rotation with the same control settings. This will depend on the beta testers.”

For screenshots of this upcoming port, check out our earlier story [here].

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