Raptor 3D Version 4 Is Out Now!

The Raptor 3D makes 3D easyRaptor 3D is a homebrew 3D engine for the PSP. It’s a 3D graphics tool for people who want to develop their own homebrew games.

Remember this is at the alpha stage, and there might be bugs, but Kojima‘s been pretty quick with updating previous versions.

About Version 4, Kojima had this to say: “Here is alpha 4, dedicated to QJ net for mirroring all my releases :)” Aw. Shucks. Yes, Version 4 is now at our download site (click on the link below).

Here’s Kojima’s description of this latest alpha version:

  • An Infinitely Faster Animation System
    Optimized to the absolute brink; the previous demo which ran at 21fps now runs at over 60fps (how much over is hard to tell, with the PSP’s 60fps HW limit). So now you can realistically use animated meshes within your app game.
  • A Single Surface Particle System
    This is easy to use: it’s a particle system where each particle is part of a single surface generated in each frame (optimized so it’s fast). This means that even if you have a thousand particles, they are all rendered in one call to glDrawElements. All particles are automatically pointed towards the active camera, and can be textured.
  • 3D Text Capability
    The font renderer can now produce 3D text and return them as an entity usable just like any other mesh. You can rotate, scale, and position them anywhere in your 3D world. Like the font renderer, it uses the active font as the texture for the text.
  • Material Blend Modes
    Now each material has a blend mode that specifies how it is blended in with the screen. Currently supported is Mask which treats transparent pixels as see-through even on 3D meshes (perfect for fences, windows, etc.). This allows you to use simple geo with complex shapes. Also supported is Solid and Add.
  • A 3D Credit System
    Using the 3D text engine, this allows you to create rolling credits (like the credits at the end of a movie or game).

The demo included with the code has a rolling intro similar to “Star Wars” movies (it calls for a music file called “theme1” so Kojima explained: “I use the actual ‘Star Wars’ theme personally but for legal reason I can’t include it”).

Of course, this latest alpha release also includes more bug fixes and other improvements.

Thanks to Kojima’s constant updates, it’s becoming a more exciting time for PSP homebrew game makers looking for 3D tools. In fact, there’s also another 3D engine from LTE Studios.

Download: [Raptor 3D Alpha 4]

The Raptor 3D makes 3D easyRaptor 3D is a homebrew 3D engine for the PSP. It’s a 3D graphics tool for people who want to develop their own homebrew games.

Remember this is at the alpha stage, and there might be bugs, but Kojima‘s been pretty quick with updating previous versions.

About Version 4, Kojima had this to say: “Here is alpha 4, dedicated to QJ net for mirroring all my releases :)” Aw. Shucks. Yes, Version 4 is now at our download site (click on the link below).

Here’s Kojima’s description of this latest alpha version:

  • An Infinitely Faster Animation System
    Optimized to the absolute brink; the previous demo which ran at 21fps now runs at over 60fps (how much over is hard to tell, with the PSP’s 60fps HW limit). So now you can realistically use animated meshes within your app game.
  • A Single Surface Particle System
    This is easy to use: it’s a particle system where each particle is part of a single surface generated in each frame (optimized so it’s fast). This means that even if you have a thousand particles, they are all rendered in one call to glDrawElements. All particles are automatically pointed towards the active camera, and can be textured.
  • 3D Text Capability
    The font renderer can now produce 3D text and return them as an entity usable just like any other mesh. You can rotate, scale, and position them anywhere in your 3D world. Like the font renderer, it uses the active font as the texture for the text.
  • Material Blend Modes
    Now each material has a blend mode that specifies how it is blended in with the screen. Currently supported is Mask which treats transparent pixels as see-through even on 3D meshes (perfect for fences, windows, etc.). This allows you to use simple geo with complex shapes. Also supported is Solid and Add.
  • A 3D Credit System
    Using the 3D text engine, this allows you to create rolling credits (like the credits at the end of a movie or game).

The demo included with the code has a rolling intro similar to “Star Wars” movies (it calls for a music file called “theme1” so Kojima explained: “I use the actual ‘Star Wars’ theme personally but for legal reason I can’t include it”).

Of course, this latest alpha release also includes more bug fixes and other improvements.

Thanks to Kojima’s constant updates, it’s becoming a more exciting time for PSP homebrew game makers looking for 3D tools. In fact, there’s also another 3D engine from LTE Studios.

Download: [Raptor 3D Alpha 4]

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