Retro Studios – Zero to Hero: How Metroid was Revived

As long-time Metroid fans know, Samus Aran was missing in action for an entire video game generation. Getting her back into the spotlight was an agonizing process met with humongous hurdles. The creation of Retro Studios and the early years of its life were full of problems. In the words of a former Retro Studios employee, “It honestly felt a little like living in a Communist-bloc country: You didn’t know who to trust, who would rat on you, that sort of thing.”

Nintendo’s involvement with Retro and how Metroid Prime turned out to be the way it eventually was (First-Person, Visors) is all discussed. Hey, when a article uses “comparable to the Emperor visiting the Death Star” to describe a visit by Miyamoto, you know it’s well-written 😉 Click Read to be taken to the full article.
As long-time Metroid fans know, Samus Aran was missing in action for an entire video game generation. Getting her back into the spotlight was an agonizing process met with humongous hurdles. The creation of Retro Studios and the early years of its life were full of problems. In the words of a former Retro Studios employee, “It honestly felt a little like living in a Communist-bloc country: You didn’t know who to trust, who would rat on you, that sort of thing.”

Nintendo’s involvement with Retro and how Metroid Prime turned out to be the way it eventually was (First-Person, Visors) is all discussed. Hey, when a article uses “comparable to the Emperor visiting the Death Star” to describe a visit by Miyamoto, you know it’s well-written 😉 Click Read to be taken to the full article.

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