RIN version 20080620 for Wii, now also for GC
Though days old, the GameBoy Color for the Nintendo Wii and GameCube known only as RIN has been upgraded to version 2008-06-20, which is a massive upgrade since the previous version of the homebrew emulator. Homebrew developer Askot picked up where author mirakichi left off, and now RIN has GC support. Get a load of the other changes when you laze your eyes over the full story.
Download: RIN version 2008-06-20
Back in April, homebrew developer mirakichi compiled a minor upgrade to RIN, the GameBoy Color emulator for the Nintendo Wii, and allowed for saving to memory (written to the front-loaded SD card).
Coder Askot of TehSkeen adopted the last source release and added a few touches that would allow for further advancement of the emulator in the new age of Nintendo Wii homebrew. Enter RIN version 2008-06-20.
The most major changes in RIN v2008-06-20 include the newly integrated GameCube support, which came inherent to the project’s upgrade to devkitpro r15 compatibility. Other updates include savestate load/save and management, improved SRAM to SD saving and loading, plus the following:
- libfat support
- LFN support for selecting/saving files.
- Added PSO/SD/TP reload option.
- Added reset console option.
- Added more custom color palettes from Goomba Color.
Now while things are looking pretty down pat for emulator functions, RIN could use a little peppering up in the user interface department. That said, anyone who could lend homebrew developer Askot a helping, GUI-coding hand, you’re welcome to. The source code of RIN version 2008-06-20 is squeezed somewhere into that 350kb download.
Download: RIN version 2008-06-20
Via TehSkeen Forums