Sam Fisher and Existentialism

Look into the eyes of existential angst

Sartrean existentialism says that the individual is responsible for all the choices he makes. It’s easy to think of it in terms if a person’s just choosing what game console to buy, but what if you need to “kill thousands, to save millions”? Can anyone take this accountability and continue on with their mission? This is what the Micheal Ironside-voiced Sam Fisher will be going through on his next task; Splinter Cell: Double Agent.

GameTrailers.com interviewed Julian Gerighty (Producer) and David Laquerre (Lead Game Designer) about how Sam’s “choices” will affect his chances in getting deeper into the terrorist group. According to them, the gamer will be faced with dual objectives and must strive to fulfill most (if not all) of them. Making the proper decisions at the right time will affect the Trust Factor for either camp. Once, it goes down too low, there will be some effects on how the game will proceed and end. This leads to the fact that there’s a chance that no two gamers will experience it the same way; it makes the game deeper.

If you want to see more eye-popping videos and info regarding the game and its Moral System, you can download it from the link below. We’d like to know how you feel the producers dealt with this game. Do you preffer the old Sam Fisher games or this, more angst-ridden one? We’ll be waiting for your comments below.

Download: [Splinter Cell: Double Agent Producer Interview]

Via GameTrailers

Look into the eyes of existential angst

Sartrean existentialism says that the individual is responsible for all the choices he makes. It’s easy to think of it in terms if a person’s just choosing what game console to buy, but what if you need to “kill thousands, to save millions”? Can anyone take this accountability and continue on with their mission? This is what the Micheal Ironside-voiced Sam Fisher will be going through on his next task; Splinter Cell: Double Agent.

GameTrailers.com interviewed Julian Gerighty (Producer) and David Laquerre (Lead Game Designer) about how Sam’s “choices” will affect his chances in getting deeper into the terrorist group. According to them, the gamer will be faced with dual objectives and must strive to fulfill most (if not all) of them. Making the proper decisions at the right time will affect the Trust Factor for either camp. Once, it goes down too low, there will be some effects on how the game will proceed and end. This leads to the fact that there’s a chance that no two gamers will experience it the same way; it makes the game deeper.

If you want to see more eye-popping videos and info regarding the game and its Moral System, you can download it from the link below. We’d like to know how you feel the producers dealt with this game. Do you preffer the old Sam Fisher games or this, more angst-ridden one? We’ll be waiting for your comments below.

Download: [Splinter Cell: Double Agent Producer Interview]

Via GameTrailers

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