Shedding Some Light on Lumines

Maybe even Tetsuya Mizuguchi and his team didn’t, in their wildest dreams, ever imagined that Lumines will be this big. Not only did it take the classic Tetris head on but in the process it also separated itself from it. Putting emphasis on its audio-visual element, as can be seen in their previous works like Space Channel 5 and Rez, they solicited the musical talents of Shinichi Osawa (Mondo Grosso) and Dragon Ash singer KJ, for the opening theme entitled “Shinin” and a closing theme by Eri Nobuchika called “Lights.” Paving the way for Lumines to become the “it” puzzle game that we know then and now.

Lumines II

Sophomore slump? Not for Lumines II. Director and designer for Lumines and Lumines II, Ryuichi Hattori, admits that, they didn’t veer away much from its predecessor where gameplay is concerned. Instead, they focused more on the audio-visual element of the game, literally. Adding more than 20 vocal tracks, including video, or renowned artists like the Chemical Brothers, Black Eyed Peas, Beck and Gwen Stefani.

Download: [Lumines Crew Interview]

The full article awaits after the jump!

Maybe even Tetsuya Mizuguchi and his team didn’t, in their wildest dreams, ever imagined that Lumines will be this big. Not only did it take the classic Tetris head on but in the process it also separated itself from it. Putting emphasis on its audio-visual element, as can be seen in their previous works like Space Channel 5 and Rez, they solicited the musical talents of Shinichi Osawa (Mondo Grosso) and Dragon Ash singer KJ, for the opening theme entitled “Shinin” and a closing theme by Eri Nobuchika called “Lights.” Paving the way for Lumines to become the “it” puzzle game that we know then and now.

Lumines II

Sophomore slump? Not for Lumines II. Director and designer for Lumines and Lumines II, Ryuichi Hattori, admits that, they didn’t veer away much from its predecessor where gameplay is concerned. Instead, they focused more on the audio-visual element of the game, literally. Adding more than 20 vocal tracks, including video, or renowned artists like the Chemical Brothers, Black Eyed Peas, Beck and Gwen Stefani.

Featured Artists and Tracks:

  • Beck – “Black Tambourine”
  • Black Eyed Peas – “Pump It”
  • Chemical Brothers – “Star Guitar”
  • Fatboy Slim – “Gangster Trippin’”
  • The Go! Team – “Bottle Rocket”
  • Gwen Stefani – “Hollaback Girl”
  • Hoobastank – “Born to Lead”
  • Junior Senior – “Take My Time”
  • Missy Elliott – “Lose Control”
  • New Order – “TBD”

Two additional songs will also appear on the gameÂ’s soundtrack:

  • Junkie XL – “Breezer”
  • Stigmato Inc – “Reality Check”

Plus a very special song and video by Q producer, Tetsuya Mizuguchi and the development team called “Heavenly Star.” The video for “Heavenly Star” was designed by renowned Japanese visual team Glamoove and was, according to Mizuguchi takes inspiration from a-ha’s “Take On Me” video.

Lumines Plus and Lumines Live!

Playing Lumines on a big screen or a high definition TV, hooked with 5.1 surround sound is nothing short of stunning. Lumines Plus on the PlayStation 2 is a worthy counterpart to the handheld version of Lumines, but Tetsuya Mizuguchi says that the “Plus” in the title means that there will be a few new things. Meanwhile, Lumines Live! provides what Lumines Plus lacks – online capability. You can download additional puzzles, Artist Packs, like a Madonna-themed skin with her music video “Sorry.” A partnership with Warner Bros.’ music division will assure you that you’ll never run out of new themes and videos in customizing your Lumines Live! to fit your taste, mood and personality. Finding some competition is no problem at all. Just head on over to Xbox Live and you’ll find plenty. Online rankings will let players show off just how good they are.

Lumines Mobile

Mobile

If you still can’t get enough of Q Entertainment‘s Lumines, and just have to have everything Lumines, Gameloft has got you covered. All that’s left for you to do is to check with your provider if they support it and you’re ready to go. I’m not being a sour grape or anything, but how come the Japanese version adds differently-shaped blocks as well as a critical third color, that dramatically affects gameplay?

Download: [Lumines Crew Interview]

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