Sony Bend on Syphon Filter and working for SCE

We all love Syphon Filter. It’s one of the biggest selling franchises in gaming. When Syphon Filter: Dark Mirror arrived on the scene everyone seemed surprised. How was it like for the developers to design such a game? IGN caught up with Sony Computer Entertainment studio in Bend, Oregon, the little-known developing team behind the Syphon Filter series.

There are 55 people in the Bend team, and the studio like to keep a low profile because they’re not so interested in self-promotion. Creating a game is a team effort, according to Creative Director John Gavin. The Sony Bend people seem happy enough about their jobs. Working in Bend Oregon gives the Bend developers the best quality of life, after all.

Which was probably why they performed so well in making SF. The team says that they put a lot of care in making the controls for Syphon Filter and that they’ve treated the game development for Sony’s portable as though they were making a game for a console. They were also able to have the PSP Microphone Headset work well on SF, without compromising the graphics of the game. All of their efforts paid of, as Syphon Filter turned out to be an excellent game and made waves in the videogaming market.

Sony Bend says that the main thing they’ve learned in making a PSP game is to never think small. According to them, in making games for the portable, they brought the same production qualities one would expect to find in the PS2, except that the player could take the game wherever they went.

The Sony Bend team also stated that they enjoyed working with the PSPs hardware; the only complaints they had were the Sony handheld’s lack of memory and limited CPU power. In terms of budgets and development costs, they are able to do things on the PSP that they wouldn’t have done working for another console company.

SCE Bend developers believe that the PSP is a great little platform to develop on. With the PSP network platform up, the Bend team truly believes that the future of PSP is indeed going to be bright.

Via IGN

We all love Syphon Filter. It’s one of the biggest selling franchises in gaming. When Syphon Filter: Dark Mirror arrived on the scene everyone seemed surprised. How was it like for the developers to design such a game? IGN caught up with Sony Computer Entertainment studio in Bend, Oregon, the little-known developing team behind the Syphon Filter series.

There are 55 people in the Bend team, and the studio like to keep a low profile because they’re not so interested in self-promotion. Creating a game is a team effort, according to Creative Director John Gavin. The Sony Bend people seem happy enough about their jobs. Working in Bend Oregon gives the Bend developers the best quality of life, after all.

Which was probably why they performed so well in making SF. The team says that they put a lot of care in making the controls for Syphon Filter and that they’ve treated the game development for Sony’s portable as though they were making a game for a console. They were also able to have the PSP Microphone Headset work well on SF, without compromising the graphics of the game. All of their efforts paid of, as Syphon Filter turned out to be an excellent game and made waves in the videogaming market.

Sony Bend says that the main thing they’ve learned in making a PSP game is to never think small. According to them, in making games for the portable, they brought the same production qualities one would expect to find in the PS2, except that the player could take the game wherever they went.

The Sony Bend team also stated that they enjoyed working with the PSPs hardware; the only complaints they had were the Sony handheld’s lack of memory and limited CPU power. In terms of budgets and development costs, they are able to do things on the PSP that they wouldn’t have done working for another console company.

SCE Bend developers believe that the PSP is a great little platform to develop on. With the PSP network platform up, the Bend team truly believes that the future of PSP is indeed going to be bright.

Via IGN

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