Splinter Cell: Double Agent auto-update 2 to hit XBL soon

Splinter Cell banner

Ubisoft has just announced today that there will be a second Splinter Cell: Double Agent (Wii, PC, Xbox360) auto-update to hit the Xbox Live soon. According to the Ubi staff, they’ve been planning to release this update for quite some time now but due to technical reasons, it has been facing unanticipated delays.

So anyway, Ubisoft says that the patch will be available “soon.” Why the quotation marks? Because there’s no exact release date yet. So whether you interpret “soon” as next week, next month, or next year, is totally up to you. TeamXbox also reports that in order to receive this update, all you have to do is start the game with your XBL account signed in. That said, here’s the list of improvements included in the upcoming patch:

  • Fix connection issues when the host ends the session
  • Fix the disconnections in the lobby
  • Fixed an issue where random players drop once the lobby reaches 5 or 6 people
  • Fixed an issue where, after kicking the 6th player from a team, the leader couldn’t invite another player
  • Fixed a case where the group leader hangs in the “joining session” screen if the host quits while he is joining
  • Improvement of server selection so that the server is more reactive
  • Fixed an issue where a player leaves a session immediately after arriving causing some packet loss.
  • Only 1 disconnect function is now sent to each peer when resolving times out
  • In-game freezing : treat a limited number of Unreal packets per frame to avoid freezes in some specific conditions
  • Increased network thread priority over sound thread to reduce lag issues
  • Fix the case where a player gets flashbanged while lagging as a mercenary; leaving the player permanently flashbanged until they reboot the game
  • Fix FPS loss due to a sound problem
  • A new GameVersion to avoid LAN matchs between master and update versions
  • Randomise loading video
  • Fixed a bug on the score calculation of the Maxpercent challenge
  • Fixed an issue with “Challenge Best” score
  • Improved checks to avoid accessing an invalid leaderboard

Splinter Cell banner

Ubisoft has just announced today that there will be a second Splinter Cell: Double Agent (Wii, PC, Xbox360) auto-update to hit the Xbox Live soon. According to the Ubi staff, they’ve been planning to release this update for quite some time now but due to technical reasons, it has been facing unanticipated delays.

So anyway, Ubisoft says that the patch will be available “soon.” Why the quotation marks? Because there’s no exact release date yet. So whether you interpret “soon” as next week, next month, or next year, is totally up to you. TeamXbox also reports that in order to receive this update, all you have to do is start the game with your XBL account signed in. That said, here’s the list of improvements included in the upcoming patch:

  • Fix connection issues when the host ends the session
  • Fix the disconnections in the lobby
  • Fixed an issue where random players drop once the lobby reaches 5 or 6 people
  • Fixed an issue where, after kicking the 6th player from a team, the leader couldn’t invite another player
  • Fixed a case where the group leader hangs in the “joining session” screen if the host quits while he is joining
  • Improvement of server selection so that the server is more reactive
  • Fixed an issue where a player leaves a session immediately after arriving causing some packet loss.
  • Only 1 disconnect function is now sent to each peer when resolving times out
  • In-game freezing : treat a limited number of Unreal packets per frame to avoid freezes in some specific conditions
  • Increased network thread priority over sound thread to reduce lag issues
  • Fix the case where a player gets flashbanged while lagging as a mercenary; leaving the player permanently flashbanged until they reboot the game
  • Fix FPS loss due to a sound problem
  • A new GameVersion to avoid LAN matchs between master and update versions
  • Randomise loading video
  • Fixed a bug on the score calculation of the Maxpercent challenge
  • Fixed an issue with “Challenge Best” score
  • Improved checks to avoid accessing an invalid leaderboard

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