Square Enix: FFXIII going multiplatform did not compromise design

Final Fantasy XIII - Image 1How did the fact that Square Enix brought Final Fantasy XIII (Xbox 360, PlayStation 3) to multiple platforms change the game at all, if at all? According to Yoshinore Kitase, game producer, the new multiplatform status did not affect the design of the game, not one bit.

Final Fantasy XIII - Image 1How did the fact that Square Enix brought Final Fantasy XIII (Xbox 360, PlayStation 3) to multiple platforms change the game at all, if at all? According to Yoshinore Kitase, game producer, the new multiplatform status did not affect the design of the game, not one bit.

In an interview with Videogamer.com, Kitase disclosed that the design decisions were not necessarily affected by the platform decision. “We didn’t have to compromise anything,” he said.

There’s a single engine [Crystal Tools] we’re working on that can adapt to both platforms. It covers a lot of the design and visual elements so we don’t have to create separate graphics for Xbox 360 and PS3 versions. The engine takes care of it. We’re really trying to create the same exact experience for both platforms.

There’s nothing we had to particularly give up or change because of going multiplatform.

Sounds like they’re having the same ease with PS3-Xbox 360 conversion as they are with DS-Wii games. Hopefully the differences really wouldn’t be as significant.

For the full interview, click on the source link below.


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Via Videogamer

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