Takeshi Iizuka reveals more about NiGHTS: Journey of Dreams

NiGHTS - Image 1 

Speaking to NGamer Magazine, Takeshi Iizuka, the man behind the Wii reincarnation of the Sega Saturn Classic, NiGHTS, says that loyal fans of the franchise should relax. This is because the gameplay of the Wii version, NiGHTS: Journey of Dreams, should be fundamentally the same as the original in concept, and it should feel like a “thank you” to the fans for their support throughout the years.

As for differences to the original, Iizuka notes that the original game wasn’t “user-friendly” enough, and it was often difficult for the one playing to figure out where to go next. He says that the sequel should be able to engage the player and help guide them intuitively through its storyline. As to how the game will take advantage of the Wii’s motion sensitive controller, here’s what Takeshi Iizuka had to say:

Originally, NiGHTS (for Sega Saturn) was released with a very special 3D controller that intensified the flight experience. With the Nintendo Wii, I thought it would be a perfect chance to attempt to recreate that innovative flight experience once again. We’re currently designing the game to be played with two control configurations. Our main focus is to design the game to be played with the Wii remote but for those gamers that are more comfortable using a more “traditional-style” controller configuration, they will able to plug the nunchuk into the Wii remote as well.

He also adds that the Wiimote will be utilized in the game’s “touch” and opponent grabbing/throwing themes in combat. Iizuka mentioned being able to walk up to encountered enemies and do moves called “Touch Dash” and “Touch Loop”. On the topic of whether or not the “A-Life” system will be making a return, Iizuka notes that while they recognize that it was popular in the original game, they are currently investigating all possible options.

When asked whether or not the game will use the Wii’s features like Wii Weather, or Miis, in light of the fact that the original game cleverly used Saturn’s clock to alter the game world, Iizuka was a bit cryptic with his answers and just notes that the developers have a few surprises for all of us.

Iizuka says that they were very fortunate to get Mr. Hataya, the composer for the music of the original game to handle the Soundtrack for this one.

Finally, when asked why it took so long to make a sequel, Takeshi Iizuka noted that during that time-span neither the market nor the platforms seemed right in recreating the sequel, but now that Nintendo’s Wii is out, and is massively popular, things are a bit different.

For the complete NGamer interview feel free to head to it via our “Via” link below.

Via CVG

NiGHTS - Image 1 

Speaking to NGamer Magazine, Takeshi Iizuka, the man behind the Wii reincarnation of the Sega Saturn Classic, NiGHTS, says that loyal fans of the franchise should relax. This is because the gameplay of the Wii version, NiGHTS: Journey of Dreams, should be fundamentally the same as the original in concept, and it should feel like a “thank you” to the fans for their support throughout the years.

As for differences to the original, Iizuka notes that the original game wasn’t “user-friendly” enough, and it was often difficult for the one playing to figure out where to go next. He says that the sequel should be able to engage the player and help guide them intuitively through its storyline. As to how the game will take advantage of the Wii’s motion sensitive controller, here’s what Takeshi Iizuka had to say:

Originally, NiGHTS (for Sega Saturn) was released with a very special 3D controller that intensified the flight experience. With the Nintendo Wii, I thought it would be a perfect chance to attempt to recreate that innovative flight experience once again. We’re currently designing the game to be played with two control configurations. Our main focus is to design the game to be played with the Wii remote but for those gamers that are more comfortable using a more “traditional-style” controller configuration, they will able to plug the nunchuk into the Wii remote as well.

He also adds that the Wiimote will be utilized in the game’s “touch” and opponent grabbing/throwing themes in combat. Iizuka mentioned being able to walk up to encountered enemies and do moves called “Touch Dash” and “Touch Loop”. On the topic of whether or not the “A-Life” system will be making a return, Iizuka notes that while they recognize that it was popular in the original game, they are currently investigating all possible options.

When asked whether or not the game will use the Wii’s features like Wii Weather, or Miis, in light of the fact that the original game cleverly used Saturn’s clock to alter the game world, Iizuka was a bit cryptic with his answers and just notes that the developers have a few surprises for all of us.

Iizuka says that they were very fortunate to get Mr. Hataya, the composer for the music of the original game to handle the Soundtrack for this one.

Finally, when asked why it took so long to make a sequel, Takeshi Iizuka noted that during that time-span neither the market nor the platforms seemed right in recreating the sequel, but now that Nintendo’s Wii is out, and is massively popular, things are a bit different.

For the complete NGamer interview feel free to head to it via our “Via” link below.

Via CVG

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