Steam is fully loaded with updates for today’s hottest games on the PC. This time, we’re getting improvements for Valve’s Team Fortress 2 and Splash Damage‘s Enemy Territory: Quake Wars. The changelogs for the updates on both titles are in the full article after the jump, so read on.
New updates have just come into Steam. We’ve got the changelogs for what’s been improved as of late in two of your favorite online shooters: Valve’s Team Fortress 2 and Splash Damage‘s Enemy Territory: Quake Wars!
Valve has been steadily feeding the community with updates and new content which keeps Team Fortress 2 fresh. Splash Damage, on the other hand, may be gearing up for a cooperative effort with Bethesda Softworks for a new game, but it sure as heck isn’t forgetting tune-ups for its recent release.
In any case, here are the logs.
Team Fortress 2 changes
- Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
- Improved prediction of Spy’s speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
- Fixed map exploits in Gold Rush
Enemy territory: Quake Wars changes:
- Added an Auto-Join button to the Limbo Menu to allow players to quickly join a team
- Added new server browser filter. Players can now filter servers by the maximum number of bots playing
- Revised the ‘Hot Server’ weightings so lower ping servers are given higher priority than before
- Replaced Hot Server list with a ‘Join Best Server’ button in the server browser
- Fixed custom maps confusing the map voting system
- Fixed the Flyer Drone personal best being referred to as Flyer Hive