We missed you StrmnNrmn! Godspeed! There will be cake!

"No, I didn't choke on a mince pie :)," writes StrmnNrmn in his blog. Yes, he's back in action, almost a full year of no updates.
Following Kreationz' announcement yesterday about StrmnNrmn reacquainting himself with the PSP scene and joining (i.e. "helping out") the DaedalusX64 team, the man himself has made known his presence.
Of course, he apologizes for the lack of updates recently. He explains that he really has "regular periods of 'radio silence' followed by bursts of activity" due to a loss in momentum somewhere. And how did he lose his momentum? Well, he doesn't want to go into details, but he says that he's been really busy with work. More interestingly, he reveals that he's actually working on a game!
This time around it's because I've been really busy with work. I don't want to go into specifics, but for the past couple of years I've been working on a high profile game, and since January most of my energy has gone into helping to get it finished.
He continues by explaining how Kreationz got in touch with him recently, and how he's still committed to the Daedalus project. As he says, he's pretty cool with the idea that the DaedalusX64 team is working on his emulator.
The whole reason for making Daedalus open source was to give people the opportunity to learn from the source code and update it as needed, so it's great for this to be happening.
More about the Daedalus project now - yes, he is making a port of it. But! Hear this from StrmnNrmn: "I'm going to keep the target platform secret for now, but I think it's very exciting." Yeah, which of course begs the question... what platform?!
We missed you StrmnNrmn! Godspeed! There will be cake!
Related articles:
- StrmnNrmn is back: joins DaedalusX64 team, still working on original Daedalus
- StrmnNrmn's Daedalus legacy not dead: DaedalusX64 project begins
- StrmnNrmn on compiling Daedalus on Mac OS X
