The Drop on Medal of Honor: Airborne

Medal of Honor: Airborne

Anyone who’s played Medal of Honor: Allied Assault would tell you that the scene most etched in their memories would be the landing on Omaha Beach on D-Day, which is often compared to a scene on Steven Spielberg‘s Saving Private Ryan. The “in-the-plane” sequence in Medal of Honor: Airborne attempts to recapture the intense emotional rapport created by that moment between the players and the game as gravity grabs hold of you and pulls you down.

“Airborne gives us the opportunity to recapture that feeling in a different manner. I think that what the ‘in-the-plane’ sequence does emotionally is that it drives home that intensity, that claustrophobia – ‘I’m trapped in this tin can, there’s gunfire going off all around me. People are dying! The plane is shaking and I have to jump out of it, and who knows what I have to jump into.’

It really sells itself as an emotional situation. When you play the game, that feeling you get when you step forward, the guy in front of you jumps, and you pull around and put your hands on the door and look out and down – there’s nothing like it. It doesn’t need any help – like I said, it really sells itself,” says Rick Dickson, lead game designer as he sat down with BlackHat to discuss in detail the cinematic drop.

He also mentions that players, in this level of the game, have the liberty to land anywhere in the mission area. He adds that the most fundamental rule to a level is that every surface is playable, citing that it lead to their discovery of verticality. “Because youÂ’re coming in from a top-down approach, we found that levels became more fun the more vertical they were, versus more spread out low and flat. So we started building our levels up, and now thereÂ’s a lot of vertical engagement space, a lot of stuff that goes up two, three, four stories high. ThereÂ’s a lot of streets and stuff that you can fly between.”

Whether it will succeed in its attempt we have to wait until Medal of Honor: Airborne’s release either Christmas 2006 or first quarter of 2007 to find out.

Via ea

Medal of Honor: Airborne

Anyone who’s played Medal of Honor: Allied Assault would tell you that the scene most etched in their memories would be the landing on Omaha Beach on D-Day, which is often compared to a scene on Steven Spielberg‘s Saving Private Ryan. The “in-the-plane” sequence in Medal of Honor: Airborne attempts to recapture the intense emotional rapport created by that moment between the players and the game as gravity grabs hold of you and pulls you down.

“Airborne gives us the opportunity to recapture that feeling in a different manner. I think that what the ‘in-the-plane’ sequence does emotionally is that it drives home that intensity, that claustrophobia – ‘I’m trapped in this tin can, there’s gunfire going off all around me. People are dying! The plane is shaking and I have to jump out of it, and who knows what I have to jump into.’

It really sells itself as an emotional situation. When you play the game, that feeling you get when you step forward, the guy in front of you jumps, and you pull around and put your hands on the door and look out and down – there’s nothing like it. It doesn’t need any help – like I said, it really sells itself,” says Rick Dickson, lead game designer as he sat down with BlackHat to discuss in detail the cinematic drop.

He also mentions that players, in this level of the game, have the liberty to land anywhere in the mission area. He adds that the most fundamental rule to a level is that every surface is playable, citing that it lead to their discovery of verticality. “Because youÂ’re coming in from a top-down approach, we found that levels became more fun the more vertical they were, versus more spread out low and flat. So we started building our levels up, and now thereÂ’s a lot of vertical engagement space, a lot of stuff that goes up two, three, four stories high. ThereÂ’s a lot of streets and stuff that you can fly between.”

Whether it will succeed in its attempt we have to wait until Medal of Honor: Airborne’s release either Christmas 2006 or first quarter of 2007 to find out.

Via ea

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