The Eye of Judgment’s CyberCode

Turn-based card battle video game title The Eye of Judgement has been delayed for sometime now and we thought we’d use the time to discuss the technology behind it. FYI, Sony Computer Entertainment Japan (SCEJ) uses a visual identification that is compatible with the PlayStation Eye camera known as CyberCode.

Some of you might not know this but the tech itself is note entirely new. CyberCode creates an augmented reality by identifying real world objects and estimating their coordinate systems simultaneously. The barcode that is being implemented in The Eye of Judgement is actually a 2D one.

Other than identifying a large number of objects, this same barcode is also used as a landmark to register information on the real world images. CyberCode can also be used in other real-life applications like in museums where a visitor can get an overlay of information on a handheld computer.

Likewise, students will be able to get interactive 3D models of the subject matter should CyberCode be used with textbooks. These, in fact, are just a few of the many possible uses of this technology. Like we said, CyberCode is not really new. Just take a look at this similar technology back in 1996.

 

Via SPG

Turn-based card battle video game title The Eye of Judgement has been delayed for sometime now and we thought we’d use the time to discuss the technology behind it. FYI, Sony Computer Entertainment Japan (SCEJ) uses a visual identification that is compatible with the PlayStation Eye camera known as CyberCode.

Some of you might not know this but the tech itself is note entirely new. CyberCode creates an augmented reality by identifying real world objects and estimating their coordinate systems simultaneously. The barcode that is being implemented in The Eye of Judgement is actually a 2D one.

Other than identifying a large number of objects, this same barcode is also used as a landmark to register information on the real world images. CyberCode can also be used in other real-life applications like in museums where a visitor can get an overlay of information on a handheld computer.

Likewise, students will be able to get interactive 3D models of the subject matter should CyberCode be used with textbooks. These, in fact, are just a few of the many possible uses of this technology. Like we said, CyberCode is not really new. Just take a look at this similar technology back in 1996.

 

Via SPG

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