‘The Outfit’ Developer Interview

The guys over at worthplaying.com have recently interviewed Adrian Crook, producer of The Outfit, an upcoming World War II combat game for Xbox 360. The Outfit steps up a notch in this all new 3rd person action game with intense squad-based combat and easy to use strategic gameplay features. Developed by Relic, it is set to release March, 13 2006. Some of the most interesting takes from the interview include:

WorthPlaying: With so many other WWII titles on the market, how do you plan to break the mold and blaze new ground?

AC: The Outfit is the first shooter to offer the freedom of total destruction. Each level changes dramatically as you play, going from pristine to destroyed as you call in Destruction on Demand. It’s this dynamic gameplay that sets The Outfit apart from other WWII products.

WP: Tell us about some of the key features of the single-player campaign?

AC: There are 12 missions in the single player campaign. You can do them solo, or play co-op (split screen or over Live!) – which we knew was very important for the early 360 crowd. You unlock weapons, vehicles, cheats, and more as you complete the levels. You also earn really cool medals for completing medal opportunities in single player. These medals show up in your Gamer profile, so I can ask you “How’d you get that medal?” and find a medal opportunity I didn’t know existed.

WP: The “Destruction on Demand” gives you the ability to call in anything at anytime, but can you give us some insight into how everything is unlocked? Or is everything available from the beginning?

AC: You unlock Destruction on Demand items as you complete single player missions. Plenty of stuff is available right from the start – i.e. you may start with a jeep or halftrack – but it just gets cooler as you progress. So once you’re well into the game you’re able to order in air strikes, artillery strikes, flamethrower tanks, rocket launcher tanks, and tons more. Of course you can always call in extra squadmates as well.

WP: Of particular note is the freedom to destroy virtually any object in the game. Will this freedom carry over to the mayhem online? What sort of physics did you implement to facilitate the fully destructible environments? Does this only count for buildings, or is the terrain deformable as well.

AC: Everything you can destroy in single player can also be destroyed in multiplayer. The power of the 360 makes this possible. We use a mix between Havok physics and our own in-house physics engine to handle all the destruction. Buildings, fences, walls, vehicles, signs, trees – every last thing standing can be destroyed. As for the ground, it is not deformable. Something has to support all this destruction, after all! 😉

[Read]

The guys over at worthplaying.com have recently interviewed Adrian Crook, producer of The Outfit, an upcoming World War II combat game for Xbox 360. The Outfit steps up a notch in this all new 3rd person action game with intense squad-based combat and easy to use strategic gameplay features. Developed by Relic, it is set to release March, 13 2006. Some of the most interesting takes from the interview include:

WorthPlaying: With so many other WWII titles on the market, how do you plan to break the mold and blaze new ground?

AC: The Outfit is the first shooter to offer the freedom of total destruction. Each level changes dramatically as you play, going from pristine to destroyed as you call in Destruction on Demand. It’s this dynamic gameplay that sets The Outfit apart from other WWII products.

WP: Tell us about some of the key features of the single-player campaign?

AC: There are 12 missions in the single player campaign. You can do them solo, or play co-op (split screen or over Live!) – which we knew was very important for the early 360 crowd. You unlock weapons, vehicles, cheats, and more as you complete the levels. You also earn really cool medals for completing medal opportunities in single player. These medals show up in your Gamer profile, so I can ask you “How’d you get that medal?” and find a medal opportunity I didn’t know existed.

WP: The “Destruction on Demand” gives you the ability to call in anything at anytime, but can you give us some insight into how everything is unlocked? Or is everything available from the beginning?

AC: You unlock Destruction on Demand items as you complete single player missions. Plenty of stuff is available right from the start – i.e. you may start with a jeep or halftrack – but it just gets cooler as you progress. So once you’re well into the game you’re able to order in air strikes, artillery strikes, flamethrower tanks, rocket launcher tanks, and tons more. Of course you can always call in extra squadmates as well.

WP: Of particular note is the freedom to destroy virtually any object in the game. Will this freedom carry over to the mayhem online? What sort of physics did you implement to facilitate the fully destructible environments? Does this only count for buildings, or is the terrain deformable as well.

AC: Everything you can destroy in single player can also be destroyed in multiplayer. The power of the 360 makes this possible. We use a mix between Havok physics and our own in-house physics engine to handle all the destruction. Buildings, fences, walls, vehicles, signs, trees – every last thing standing can be destroyed. As for the ground, it is not deformable. Something has to support all this destruction, after all! 😉

[Read]

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