The Witcher Patch 1.2 released

The Witcher - Image 1Having some problems with The Witcher? Then CD Projekt‘s got your back, as the team behind the legendary action-RPG has just rolled out the latest patch of the game. Sporting more bugfixes than you can shake a witching stick at, this one should give you a smoother witching experience – that is, until the next patch comes along. Check out the full article for more information.

The Witcher - Image 1 

CD Projekt, the team behind the legendary action-RPG The Witcher (PC) has recently rolled out Patch 1.2 for their flagship title, and suffice to say it’s got a lot of bugfixes and tweaks to justify the somewhat-hefty download (a mere 113 megabytes’ worth). From quest bugs to text bugs, this little downloadable bundle of joy should make the adventure a little more smoother (and prettier).

Here’s the complete changelog:

Gameplay and text bugs fixed:

  • Fixes for Alina not being at her home when she should (Act 4).
  • Wife’s Tears Potion fixes.
  • Fixes for usable doors on the swamps (Act 5).
  • Fixes for Alchemist in manufacture giving quest items to Geralt (Act 3).
  • Fixes for some items to be found in Fields (Act 4).
  • Fixes for a disappearing enemy in quest Haunted House (Act2).
  • Fixed problems with Alvin’s spawn (Act 1).
  • Few minor text fixes for all languages.

Code bugs fixed:

  • Loading times are much faster!
  • Saving is much faster!
  • Another portion of stability improvements.
  • Fix for rare “red rectangle” effect on loading bar.
  • Quest tracking fixes.
  • Some cursor fixes connected with finishers in tight places.
  • Quest now won’t update when Geralt is dead causing multiple problems.
  • Autosave mechanism fixes (numeration).
  • Savegame files fixes — some irrelevant information was sometimes generated inside.
  • The game won’t make an autosave if Geralt has an effect preventing him from talking (like knockdown, stun, push) the result would be no talking at all for the rest of the game.
  • Now you can’t attack neutral NPCs if you input the second (etc.) sword sequence in them, while first attacking a hostile.
  • Dandelion’s music won’t be ‘echoed’ while changing location twice.
  • The game can handle broken savegames now – it returns to main menu.
  • Motion blur effect won’t stay active despite Blizzard potion wearing off – drinking, then changing location, then cutscene.
  • Final fixes for weapons disappearing from enemiesÂ’ hands.
  • Grass and small stones being multiplied – fixed.
  • Fixes for receiving damage from Striga while being far away.

Art bugs fixed:

  • Few level decoration fixes.
  • Fixes for barghest attack animation.

Definitely a meaty list. Here’s to CD Projekt for being prompt (and meticulous) with their patches! You can download the patch itself from the game’s official website, which you can go directly to by cllicking on the via link below.

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